2D

YATI (Yet Another Tiled Importer) for Godot 4 2D
by kiamo
This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org). Most if not all Tiled features are supported: - all kinds of layers - all kinds of objects - all map orientations - visibility, opacity, tint, offsets, probability - tile flips & rotation, collisions, animations, custom data - parallaxes - templates - custom properties By setting class entry / custom properties on tiled objects the scene created by the importer can be...

Animated Box Container
by halyulx
This plugin will animate layout direction change in container. Both C# and GDScript are available. Provided version is v1.2 and uses C#. This can be integrated with Animated Panel Container to achieve scaling animation. Please refer to README.md in our repo for demo video.

2D Platformer Pathfinding Tool
by lestavol
This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot. It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions). For more information, visit the itch...

Complex Shape Creation
by 9thazure
An addon for the Godot Engine which adds several functions for creating and modifying shapes, and a few nodes that uses those functions for creating visuals or for creating collision shapes. These functions and nodes are written in GDScript to make them universally compatible. They are exposed to C# via wrapper classes in the `ComplexShapeCreation` namespace. --- Nodes --- Currently, there are 4 nodes: - RegularPolygon2D < 'Polygon2D' - General purpose node for drawing shapes. - SimplePolygon...

Marker2D 2D
by emzyshmemzy
This Tool Allow a Vector2 field to be marked as a Marker2D in C# in order to visualize it in the scene in relation to it's node.

GD Context Menu
by schimiongames
Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.

Controller Icons (C#)
by jembawls
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of https://godotengine.org/asset-library/asset/2565 * This version requires Godot .NET 4.1.2 minimum.

Brenny's GameManager
by brennydoogles
This project aims to create a loosely coupled game manager for managing scene and menu transitions for 2D Godot games.

Splatter Effect 2D
by jang
Cool splatter effect for 2d TileMaps.

2D Revealer
by delvhariant
Provides tooling to quickly reveal/conceal canvas items in Godot. Used to emulate depth in 2d games eg entering buildings in side scrollers.

Texture Fonts 2D
by electronicblueberry
Allows for the creation of fonts from images. It adds a new custom resource "TextureFont" and an editor. The plugins main purpose is to create custom fonts, but it can also be used to extend other BitmapFonts. Features include: - Character width determined automatically from texture, or set uniformly with a mono-space option - Add multiple textures to a single font - Set the width and offset for individual characters, or multiple characters at once - Set the kerning for multiple character pai...

GDNative-Ropesim
by mphe
A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance. For documentation refer to the project's GitHub page.