2D

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YATI (Yet Another Tiled Importer) for Godot 4 2D hero image

YATI (Yet Another Tiled Importer) for Godot 4 2D

by kiamo

FREE

This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org). Most if not all Tiled features are supported: - all kinds of layers - all kinds of objects - all map orientations - visibility, opacity, tint, offsets, probability - tile flips & rotation, collisions, animations, custom data - parallaxes - templates - custom properties By setting class entry / custom properties on tiled objects the scene created by the importer can be...

Animated Box Container hero image

Animated Box Container

by halyulx

FREE

This plugin will animate layout direction change in container. Both C# and GDScript are available. Provided version is v1.2 and uses C#. This can be integrated with Animated Panel Container to achieve scaling animation. Please refer to README.md in our repo for demo video.

2D Platformer Pathfinding Tool hero image

2D Platformer Pathfinding Tool

by lestavol

FREE

This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot. It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions). For more information, visit the itch...

Complex Shape Creation hero image

Complex Shape Creation

by 9thazure

FREE

An addon for the Godot Engine which adds several functions for creating and modifying shapes, and a few nodes that uses those functions for creating visuals or for creating collision shapes. These functions and nodes are written in GDScript to make them universally compatible. They are exposed to C# via wrapper classes in the `ComplexShapeCreation` namespace. --- Nodes --- Currently, there are 4 nodes: - RegularPolygon2D < 'Polygon2D' - General purpose node for drawing shapes. - SimplePolygon...

Marker2D 2D hero image

Marker2D 2D

by emzyshmemzy

FREE

This Tool Allow a Vector2 field to be marked as a Marker2D in C# in order to visualize it in the scene in relation to it's node.

GD Context Menu hero image

GD Context Menu

by schimiongames

FREE

Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.

Controller Icons (C#) hero image

Controller Icons (C#)

by jembawls

FREE

Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of https://godotengine.org/asset-library/asset/2565 * This version requires Godot .NET 4.1.2 minimum.

Brenny's GameManager hero image

Brenny's GameManager

by brennydoogles

FREE

This project aims to create a loosely coupled game manager for managing scene and menu transitions for 2D Godot games.

Splatter Effect 2D hero image

Splatter Effect 2D

by jang

FREE

Cool splatter effect for 2d TileMaps.

2D Revealer hero image

2D Revealer

by delvhariant

FREE

Provides tooling to quickly reveal/conceal canvas items in Godot. Used to emulate depth in 2d games eg entering buildings in side scrollers.

Texture Fonts 2D hero image

Texture Fonts 2D

by electronicblueberry

FREE

Allows for the creation of fonts from images. It adds a new custom resource "TextureFont" and an editor. The plugins main purpose is to create custom fonts, but it can also be used to extend other BitmapFonts. Features include: - Character width determined automatically from texture, or set uniformly with a mono-space option - Add multiple textures to a single font - Set the width and offset for individual characters, or multiple characters at once - Set the kerning for multiple character pai...

GDNative-Ropesim hero image

GDNative-Ropesim

by mphe

FREE

A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance. For documentation refer to the project's GitHub page.