FX

Fusion Compute
by smallconfusion
A plugin to make writing compute shaders less painful. Supports Godot 4.3+, almost certainly supports any 4.x version.

CRT-Geom shader
by qarlos
This is a port of the libretro crt-geom GLSL shader to Godot shading language.

Noise Shader
by brantagames
This addon adds 4 CompositorEffects that can be added to cameras. These shaders take the color output of the camera and uses it to adjust their images. This creates an image that can only be seen while its playing. Cycling Noise: This effect cycles through different shades of white and black to create a cycling image. The brighter the input pixel, the faster the shader updates. Sliding Noise This effect moves pixels every frame to create a sliding effect. All moving pixels move at the same ex...

Lens Flare VFX
by sisilicon
This plugin gives you the ability to have lens flare in your 3d projects. And it's procedural too; meaning you don't need to assign actual lens flare textures as long as you have a bright spot in your screen. Just install the addons folder to add it to your project. Find out more here: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
ShaderConverter
by vpgames
Convert Shaders 3.x to GDShaders 4.x

Starlight
by tiffany
An that renders 100 000 stars in realtime, with low performance cost. It's an alternative to using a skybox, and also may be relevant to anyone making a space game. Features: - Stars are rendered positionally in 3D, allowing you to fly around and see stars go by. - Exact position, luminosity, and temperature of each star can be configured by you. - Physically based light model: Using a Point Spread Function (PSF), rather than a texture that grows or shrinks with distance/brightness. - Based o...

Cel / Toon Shader
by davethedev
This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.

Ultimate Retro Shader Collection
by zorochase
WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again. https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14 -- -- -- Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64...

3D Outline
by reisdev
A simple customizable 3D outline shader.. How to use? Just add the outline.material as next_pass to the material which is suppose to have an outline. For more details and tips check out the Test folder or read the README.md Customizable: - can be enabled and disabled through a simple shader parameter - choose your desired color - adjust the thickness of the outline

Chroma Key Shader
by yogendramanawat
This is a shader that implements a chroma key effect. Chroma keying is a technique used to remove a specific color (usually green or blue) from an image or video, making it transparent and allowing other content to show through. The shader provides RGB Comparison options for the chroma key effect.

Outline 3d
by ualac
An example that creates single-pixel outlines around selective 3d geometry. This implementation uses viewport rendering to produce an image of geometry added to a specific cull mask layer. This viewport texture is then applied with a shader on a screen filling quad to produce a single pixel-perfect outline. Nodes within the scene are commented with useful information about how the setup works.

Curvature Shader
by novemberdev
This shader adds curvature to any mesh!