Misc

Inhumate RTI
by inhumate
Addon for integrating your Godot-based simulator or application with the RTI (Runtime Infrastructure) of Inhumate Suite. Use it for connecting web-based interfaces, co-simulation, user testing etc. Read more at https://inhumatesystems.com/products/suite/. Installation instructions: 1. Add the asset to your project 2. Project > Tools > C# > Create C# solution 3. Add the Inhumate.RTI package to the C# project: dotnet add package Inhumate.RTI 4. Build project (hammer icon) 5. Project Settings > ...

WebRTC (SIPSorcery)
by sakulflee
What is this? This is a replacement for the official Godot-WebRTC plugin. It is part of the Match Maker plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2398) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? The official plugin works, mostly, but comes with a lot of issues and incompatibilities. This plugin offers the SIPSorcery (https://sipsorcery-org.github.io/sipsorcery/index.html) WebRTC implementation, which is well b...

godot-playfab
by structed
godot-playfab is an addon for the Godot Engine to use Azure Playfab. godot-playfab has been proven in production by games like Dome Keeper by Bippinbits! ** INSTALL NOTE** You only need to select the `addons/godot-playfab` folder for installation! Other fields are only examples/extras! I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, w...

Match Maker for Godot
by sakulflee
What is this? This is a Match Maker implementation for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a ...

Dear ImGui for Godot
by pkdawson
Quickly create GUIs for tools and debugging with Dear ImGui using C#, C++, or GDScript. Be sure to enable the plugin after installation. For C# projects, you need to target framework .NET 8 or later, allow unsafe code blocks, and install NuGet package ImGui.NET 1.91.6.1

MattohaLobbySystem
by zer0xtj
Effortlessly manage multiple lobbies with one server in your Godot games. Features auto-replication, dynamic spawning, and easy C# & GDScript integration. Perfect for creating seamless multiplayer experiences.

WindowsV2
by ecadz
This addon allows more efficient windows in Godot, with a built-in blue neon theme. NOTE: Not all window class features are available.

Pastebin API Wrapper
by sairamthedeveloper
Pastebin API Wrapper allows you to access the Pastebin API from GodotEngine. You can create any kind of paste with the supported langauges.
![DataTable [GDScript] hero image](https://raw.githubusercontent.com/TimShawa/godot-data-table-plugin/master/icon.png)
DataTable [GDScript]
by tishka
Adds DataTables into the Godot. Description and usage are in documentation.

Restore Editor Window Size
by seoushi
Starting the editor will resize to the size you had it in your previous session.

Modular Extended Strafer Controller
by acespectre
Modular first person controller based on Quake's movement system Includes a system for creating controllers using modular states made out of resources This modular system was built using Kabariya's strafer controller (https://github.com/Kabariya/strafer) as a base. Three features have been added to their controller: - Sliding - Maintaining the current direction when jumping (and not pressing any keys) - Limiting the player's control over the controller in the air Documentation is included usi...

Godot Easy Vehicle Physics
by dashoe
A physics based vehicle controller designed to play well on a keyboard and be easy to configure. All parameters are contained in one script (vehicle.gd) and tooltips are provided for all of them. 4 example vehicles are included: demo_arcade.tscn: Handles similar to an arcade style race car, lots of grip, easy to control, and lots of assists. demo_simcade.tscn: Handles closer to a real car with assists to help keep the car under control. demo_monster_truck.tscn: Handles like a monster truck, w...