3D

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Better 3D Path (C#) hero image

Better 3D Path (C#)

by fabianlc

FREE

A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it. This is a port of the path editor written in C# with modifications to make path editing easier. Right now the only change is the ability to restrict the axes in which you move the point handles. Shortcut keys(press multiple to combine the effects): Z: Move only on X axis X:Move only on Z axis C:Move only on Y axis

Voxel Factory 3D hero image

Voxel Factory 3D

by antopilo

FREE

This is a simple node that handles the creation of mesh using voxels. It allows you to create a mesh from an image or from another source of you choice. Simple and easy to use. Perfect to experiment with voxels in general. There is a C# and GDscript version included in the addons folder. I recommend using the VoxelFactory as an autoload.

SharperFirstPersonController 3D hero image

SharperFirstPersonController 3D

by framebuffer

FREE

A Character with a camera, movement and item detection: all into one. Written in C#.

Camera Flow hero image

Camera Flow

by syviesdev

FREE

A Godot C# plugin to add more control over the Camera3D movement. USES SYVIES CORE PLUGIN AS A DEPENDENCY Camera nodes: - VirtualCamera (a node that represents the position and parameters of a Camera3D) - DynamicCamera (a Camera3D made to transition between different VirtualCamera in the editor or at runtime) Extra functionalities: - ThirdPersonCamera (a node designed to make third person cameras easier with a simple AimCamera() method that takes a relative mouse movement)

Terrain3D 3D hero image

Terrain3D 3D

by tokisangames

FREE

A high performance, editable terrain system for Godot 4.4 written in C++ as a GDExtension plugin. Features: * GPU driven, Clipmap Mesh Terrain * Can be accessed by GDScript, C#, and any language Godot supports * Terrains as small as 64x64m up to 65.5x65.5km * Up to 32 textures * Up to 10 levels of detail for the terrain * Foliage instancing w/ 10 levels of detail * Sculpting, holes, texture painting, texture detiling, painting colors and wetness * Imports heightmaps from other tools Release N...

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TerraBrush 3D

by spimort

FREE

A minimal C# Terrain heightmap editor for Godot engine.

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Line Renderer 3D

by lemist24

FREE

A GDScript implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the Godot 3.0 version by @dbp8890 at https://github.com/dbp8890/line-renderer, which is based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer and added some additional features such as UV tiling and a .tscn file for ease of use. To use, simply download and unzip the folder, which contains a demo project. If the demo ...

Label3D 3D hero image

Label3D 3D

by kaoru

FREE

An extension make the label works in 3D world

3D Auto Collision Generator hero image

3D Auto Collision Generator

by gnommys

FREE

This addon lets you generate collisions of multiple 3D objects in one click.

3DCamera for Fighing Game hero image

3DCamera for Fighing Game

by gatitomimoso

FREE

Camera 3D that follows Characters on the stage. This plugin supports regular movement (forward, backward and vertical), lateral movement (side steps), detects side changes (cross-ups and cross-unders). Also interpolates its translation for a smooth camera movement. The "FM" slot refers to the "Fighter Manager" node of your Characters, such "FM" node can be a "Node3D" that must have an Script attached to it; That Script must have declared 2 String variables called "current_sidePJ1" and "curren...

JiggleBones (4.0) 3D hero image

JiggleBones (4.0) 3D

by devatme

FREE

This is an addon that adds jigglebones to Godot 4.x. Jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. See the GitHub page for a detailed guide on how to use it in your project: https://github.com/yaelatletl/godot-jigglebones/blob/master/README.md Originally by BauxiteDev, current version includes upgrades and changes by Cory Petkovse...

Octahedral Impostors 3D hero image

Octahedral Impostors 3D

by wojtekpil

FREE

This is a simple implementation of octahedral impostors in Godot. The idea behind this is to capture the object from a variety of view angles and store each view to a texture. Then in game it's using a single plane and based on camera and object position it's calculating in shader which image to show. Installation: Import addons/octahedral_impostors folder to your own project. Go to Project -> Project Settings... -> Plugins and enable "Octahedral Impostors". The user interface is integrated w...