Latest Gadgets

Fresh gadgets recently added to the marketplace

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Godot Asset Placer

by levinzonr

FREE

Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

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NotificationEngine

by Amose

FREE

A simple, flexible addon for godot that implements in-app notifications (cross-platform).

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MAdvanced Vehicel System (M.A.V.S)

by Gidan

FREE

An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

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Scalable Vector Shapes 2D

by svs-2d-mkr

FREE

Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

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2D projected ground shadow

by socram

FREE

Generates a ground-projected shadow polygon based on collision points detected by several rays.

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Tokebi-Metrics

by tokebimetrics

FREE

Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

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Simple C# FSM

by Visnicio

FREE

A Simple FSM implementation in C# for Godot Games

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GDWiiInput

by 20akshay00

FREE

A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.

Popular Gadgets

Most downloaded and recommended gadgets from the community

NodeFinder hero image

NodeFinder

by yanevyuk

FREE

This plugin adds a singleton named NodeFinder to the editor. It comes with a set functions that will allow you to easily reach nodes within your scene either by registering them into the singleton or simply using their name, rather than going through the hassle of using get_node which can break if you change the hierarchy.

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Oculus Quest Button

by creikey

FREE

This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.

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Curvature Shader

by novemberdev

FREE

This shader adds curvature to any mesh!

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drag and drop

by ange

FREE

a drag and drop demo made with Godot

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GodotHub

by windastella

FREE

Multiplayer and network messaging Server for Godot. The Godot Client code are in written as class which can be instanced through script. The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby). GodotHub : GodotHub NodeJS Server

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Dialogbox

by schweini

FREE

A dialogbox for all your needs!

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Advanced Save System

by rdmtt

FREE

An advanced save system prototype for Godot 3.1. This save system can be used in rpg games where the player moves from level to level and the game has to keep track of all the changes to those levels. The demo constist of three levels: green < red > blue. You move through them by stepping on the yellow arrows. White circles are rigid bodies, their properties will be saved either when you save to a slot (buttons at the top) OR automatically when moving to another level. Red blocks are enemies,...

2D projected ground shadow hero image

2D projected ground shadow

by socram

FREE

Generates a ground-projected shadow polygon based on collision points detected by several rays.

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