Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

Transparency Dither
by paperjack
Instead of fading to alpha, this shader fades to dither to achieve the same effect.
Octahedral Impostors 3D
by wojtekpil
This is a simple implementation of octahedral impostors in Godot. The idea behind this is to capture the object from a variety of view angles and store each view to a texture. Then in game it's using a single plane and based on camera and object position it's calculating in shader which image to show. Installation: Import addons/octahedral_impostors folder to your own project. Go to Project -> Project Settings... -> Plugins and enable "Octahedral Impostors". The user interface is integrated w...

Single File Runtime Console
by volodyakek
Runtime console for Godot. Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole

GodotEnv
by cuca
This addon was made for .env file consuming and creation in Godot Engine
GPU Tilemap 2D
by fabianlc
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance. How to use: https://github.com/MightyPrinny/godot-gputilemap/wiki Features: -The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes a...

Inventory Manager Asset
by escandiuzzi
This asset allows you to instantly create an inventory for your game, it will be responsible for inserting and removing items, saving and loading the inventory made by .json file, enabling interaction with backend tools such as firebase and playfab. Also includes an asset item and a basic interface for you to start development as fast as possible.
N-body simulation 3D
by dardanbujupaj
A Godot-plugin for simulating gravitational attraction between bodies in 3D-space. Any class that inherits from Spatial can be added to the simulation.
Godot Navigation Lite 3D
by miloslu
Godot plug&play implementation of detour library. It allows user to build multiple navmeshes from static objects (physics objects) for different agent sizes, it also features fast cached obstacles, and realtime updates on the navigation meshes.
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