Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

Cube_Characters
by tofujita
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.
Godot Navigation Lite 3D
by miloslu
Godot plug&play implementation of detour library. It allows user to build multiple navmeshes from static objects (physics objects) for different agent sizes, it also features fast cached obstacles, and realtime updates on the navigation meshes.

Godot-MirrorInstance 3D
by phoboss
Mirrors!! You look at yourself at the same time when you look at them This is a WIP build of a mirror asset, this is the best that I could do with in a week and this is my first ever time in using a game engine so no promises :D So I herd ya needed mir'azz... +Stuff behind it doesn't appear on the mirror +It's easy to Install +It's easy to use +It's easy to instantiate +It's portable: (just drag and drop the .tscn file into the project/scene) +The code is well documented: (comments with custo...

Outline shader
by ponas
This simple and elegant shader allows you to outline your sprites. You can make it smooth, sharp, wide, narrow, change it's color and more! It is very easy to use and works perfectly.
VoxelGenerator2D 2D
by jhonnystene
Create an infinite, procedurally-generated 2D voxel world. Replace FollowObject in the VoxelGenerator2D.tscn file with another object called FollowObject (or update the code) This was taken from one of my upcoming games.
Tiny Platform Quest
by roboweb
This platform 2D game is a demo I made with the Godot engine, for learning purposes. I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).
Finite State Machine
by shaggydemiurge
Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names. You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state...
3D GridMap and non GridMap Navmesh
by victoralm
Composed by two maps: World -> a GridMap based. World2 -> a non GridMap based. Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function. Also, there is an example of an First Person Player Character, with self and camera movimentation.
Browse by Category
Find the perfect tools and assets for your Godot project
2D
2D graphics, sprites, and animations
3D
3D models, materials, and effects
Audio
Sound effects, music, and audio tools
FX
Visual effects and particle systems
Game Kits
Complete game templates and kits
Materials
Shaders, textures, and materials
Misc
Utilities and miscellaneous tools
Tools
Development tools and utilities