Latest Gadgets

Fresh gadgets recently added to the marketplace

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Godot Asset Placer

by levinzonr

FREE

Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

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NotificationEngine

by Amose

FREE

A simple, flexible addon for godot that implements in-app notifications (cross-platform).

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MAdvanced Vehicel System (M.A.V.S)

by Gidan

FREE

An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

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Scalable Vector Shapes 2D

by svs-2d-mkr

FREE

Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

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2D projected ground shadow

by socram

FREE

Generates a ground-projected shadow polygon based on collision points detected by several rays.

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Tokebi-Metrics

by tokebimetrics

FREE

Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

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Simple C# FSM

by Visnicio

FREE

A Simple FSM implementation in C# for Godot Games

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GDWiiInput

by 20akshay00

FREE

A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.

Popular Gadgets

Most downloaded and recommended gadgets from the community

Radial ProgressBar 2D hero image

Radial ProgressBar 2D

by kameloov

FREE

Radial progress bar with customizable values like radius, thickness , color,....

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BoneGizmo

by thimenesup

FREE

Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.

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GodotHub

by windastella

FREE

Multiplayer and network messaging Server for Godot. The Godot Client code are in written as class which can be instanced through script. The main idea of GodotHub is to have a thin server that only handle the connection and broadcast the data to channel(lobby). GodotHub : GodotHub NodeJS Server

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Gameboy Dot-Matrix Filter

by marcospivetta

FREE

A gameboy dot-matrix retro post-processing filter for your games. Enjoy.

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Prototype Mini Bundle

by bananabread

FREE

Selection of Kenney prototype textures, convenient materials and basic debug shapes to scatter around your scenes quickly. Not all Kenney textures are included to avoid clutter - just one from each color. Saves you some decision making! Also features an exclusive BLUE kenney texture :)

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Debanding material shader

by fractilegames

FREE

Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding

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Fish shader

by frankiezafe

FREE

Shader to animate a fish without armature or blend shapes. This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017. The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined. credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)

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IO Method 2D

by blazethestar

FREE

An input/output system to easily connect the signals of objects in a level, like a button pressed to door open. * Create interactions between objects more easily by using the ui. * Have precise control over the interactions by using the included and-gate, or-gate, and not-gate. * Create complex interactions by combining logic with your own code.

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