Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

Player2D 2D
by jhonnystene
A terraria-style player object with pre-made collision and gravity. Taken from one of my upcoming games. Control names are: movement_left movement_right movement_jump action
Outline 3d
by ualac
An example that creates single-pixel outlines around selective 3d geometry. This implementation uses viewport rendering to produce an image of geometry added to a specific cull mask layer. This viewport texture is then applied with a shader on a screen filling quad to produce a single pixel-perfect outline. Nodes within the scene are commented with useful information about how the setup works.

Godot Post Process Outlines
by jocamar
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at: https://github.com/jocamar/Godot-Post-Process-Outlines If you have any questions feel free to reach out to me on Twitter: https://twitter.com/joaomarinheiro
TileMap Brush 2D
by vitmush
Provides editor's brush drawing functionality over TileMap How to use it: 0. Install, and activate plugin 1. Add new child node to scene tree - called TileMapBrush 2. Configure 'Script Variables' in inspector: * Draw/Erase Size (1 is default, and equals to 1 tile) * Draw/Erase Brush Type 3. Now, in editor - press 'Left Mouse Button' to draw, 'Right Mouse Button' to erase Known issues: 1. There's no UndoRedo for what you draw with brush - it supposed to be original TileMap workflow; but seems ...
GPU Tilemap 2D
by fabianlc
This an alternative to the built in tilemap node for games that don't need all of it's features or need better performance when drawing a lot of tiles, the tilemap is rendered with a shader and performance depends on the resolution and the GPU, so the amount of tiles on the screen doesn't affect performance. How to use: https://github.com/MightyPrinny/godot-gputilemap/wiki Features: -The editor supports basic things such as undo/redo, paint, erase and has a rectangle selection tool, brushes a...
Dungeon Generator
by damarindra
To create a dungeon data, add DungeonGenerator.gd to Node. Call do_generation function. It will create a bunch of rooms and corridors. See, DGDriver.gd for how I implement it. Known Issues: - Data for Corridors colliding with rooms. If you are using auto-tile, this is not a big problem. Will fix it when I have time.
Drag and drop controller
by programaths
This script node permit to handle drag and drop of any nodes in a specific group of your choice. It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.
Top Down Twin Stick Shooter
by redslimeskirt
A simple Top Down Twin Stick Shooter template. The Test scene works best using a gamepad but can also work with WASD and Mouse.
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