Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

MultiLayer GridMap 3D
by williambt
This is a custom node that instantiates multiple gridmaps to serve as a multi-layered gridmap. Comes with a configuration menu for the layers, where they can be hidden in game and/or used as properties. When exporting the project the non-resource file types "*.mlgmap" and "*.mlgmc" must be specified.
Web Sprite 2D
by kameloov
WebSprite is a plugin for Godot game engine, it adds a new type of sprite that allows loading textures from url and caches the files locally
beatplayer
by sftblw
"extends AudioStreamPlayer" for rhythm action games
Scene Notes
by need12648430
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing. Supports both 3.0 and 3.1. More info: https://github.com/need12648430/godot3-scene-notes
Finite State Machine
by shaggydemiurge
Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names. You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state...
Gameboy Dot-Matrix Filter
by marcospivetta
A gameboy dot-matrix retro post-processing filter for your games. Enjoy.
Dungeon Generator
by damarindra
To create a dungeon data, add DungeonGenerator.gd to Node. Call do_generation function. It will create a bunch of rooms and corridors. See, DGDriver.gd for how I implement it. Known Issues: - Data for Corridors colliding with rooms. If you are using auto-tile, this is not a big problem. Will fix it when I have time.
3D Refraction Shader
by nathanwarden
A basic 3D refraction shader that includes the following properties: Refraction Tint Specular Roughness Metallic/Reflection Optional normal map
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