Latest Gadgets

Fresh gadgets recently added to the marketplace

Godot Asset Placer hero image

Godot Asset Placer

by levinzonr

FREE

Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

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NotificationEngine

by Amose

FREE

A simple, flexible addon for godot that implements in-app notifications (cross-platform).

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MAdvanced Vehicel System (M.A.V.S)

by Gidan

FREE

An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

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Scalable Vector Shapes 2D

by svs-2d-mkr

FREE

Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

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2D projected ground shadow

by socram

FREE

Generates a ground-projected shadow polygon based on collision points detected by several rays.

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Tokebi-Metrics

by tokebimetrics

FREE

Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

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Simple C# FSM

by Visnicio

FREE

A Simple FSM implementation in C# for Godot Games

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GDWiiInput

by 20akshay00

FREE

A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.

Popular Gadgets

Most downloaded and recommended gadgets from the community

Bitmap Font Importer hero image

Bitmap Font Importer

by lungdart

FREE

This plugin allows you to import font sprite sheets as a Bitmap Font resource to use in themes.

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Crypth of the Necrodancer mechanics

by ange

FREE

a Crypth of the Necrodancer copy made with Godot

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gd-gen

by ryu-lidu

FREE

Auto-generate C++ code for Godot, like Unreal Engine 5 (UE5) does — but for Godot.

Godot Post Process Outlines hero image

Godot Post Process Outlines

by jocamar

FREE

A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at: https://github.com/jocamar/Godot-Post-Process-Outlines If you have any questions feel free to reach out to me on Twitter: https://twitter.com/joaomarinheiro

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TODO

by need12648430

FREE

A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.

Kofi Donation Button 2D hero image

Kofi Donation Button 2D

by deybismelendez

FREE

A customizable button to request donations by ko-fi.

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Vox Importer 3D

by h4v0c

FREE

A Godot plugin to import MagicaVoxel .vox files as meshes. This is an adaptation of MagicaVoxelImporter by Scayze (https://github.com/scayze/MagicaVoxel-Importer) This works with Godot 3.1 and includes import scaling option and XZ centering based on the MagicaVoxel vox resolution.

MagicaVoxel Importer 3D hero image

MagicaVoxel Importer 3D

by scayze

FREE

A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1! How-To: Install the Pugin using the Asset Lib. .vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'. The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!

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