SceneTexture - Scene Thumbnail and Icon Generation
by ydeltastar
32
SceneTexture - Icon/Thumbnail Generation
A texture that uses a 3D scene to render itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource.
Features
- Use anywhere that takes a regular texture like buttons and materials. It is just an extension of
Texture2D
. - Real-time preview in the inspector and editor.
- Can bake at runtime so it doesn't need to store pixel data in the resource file (great for version control).
- Supports advanced rendering features like global illumination by defining a custom
Environment
.
Installation and How to Use
- Automatic: Install it from the Godot Asset Library in the
AssetLib
tab in the Godot editor. - Manual: Download the source code and copy the
addons
folder into your project folder.
Make sure the plugin is activated in Project > Project Setting > Plugins
.
Create a new SceneTexture
resource anywhere that takes a Texture2D
, like a button icon. Set the scene to render and configure.
License
Create by ydeltastar - MIT License.
Assets in the demo by Kenney (Nature Kit) - Creative Commons CC0.
Download
Version0.5
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author