POM
by sanketsbrush
12
Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d .
It uses combination of MultimeshInstance3D instances as layers , and depth map as alpha map , for each layer to create depth effect.
I made this because I felt like Godot's StandardMaterial3D's Deep Parallax is not good enough for convex meshes.
Download
Version1.7
Download Now
Support
If you need help or have questions about this plugin, please contact the author.
Contact Author