POM

by sanketsbrush

12

Parallax Occlusion Mapping or POM in short , is a node made based on multimeshinstance3d . It uses combination of MultimeshInstance3D instances as layers , and depth map as alpha map , for each layer to create depth effect. I made this because I felt like Godot's StandardMaterial3D's Deep Parallax is not good enough for convex meshes. Screenshot 2024-12-12 165424 Screenshot 2024-09-27 025037 Screenshot 2024-12-12 003822

Version

1.7

Engine

4.2

Category

3D Tools

Download

Version1.7
Download

Support

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