
A
Publisher
acegiak
Terrain Shader
FX
Shader Terrain Visuals Sampling Projection Effects Stochastic Triplanar
Split texture, stochastic sampling, triplanar projection shader for Godot4
Godot4TerrainShader
Split texture, stochastic sampled, triplanar texture shader for Godot4
Based on:
- /u/Rotoscope's Stochastic Sampling Shader for Unity
- John Watson's Split Triplanar Terrain Shader for Godot3
How To Use:
- Unzip the folder into your project so that the terrain-shader folder is in your addons folder.
- Create a Shader Material and use Terrain.gdshader as the shader.
- Set shader parameters:
- set wall_tex_scale and top_tex_scale to be larger than zero.
- set wall_color and top_color to be lighter than black (eg middle grey)
- assign textures to wall_tex and top_tex
- adjust blend values (2,0,0,1 are good starting values) (These just have to be played with and adjusted to your taste)
There's also an example material in the example folder