
Publisher
airreader
TileMap Merger 2D
This tool allows you to merge multiple tile maps. # Features * Merge: Pasting TileMap data onto another TileMap data is possible. * Rotate: Rotating isometric tilemaps is supported. ** Only support diamond down isometric TileMap * Snap: Snapping to a specified size is available.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
TileMap Merger for Godot 4
TileMap Merger is an addon for Godot 4 that TileMap Merge Editor. In this add-on, the following features are provided.
- Merge: Pasting TileMap data onto another TileMap data is possible.
- Rotate: Rotating isometric tilemaps is supported.
- Only support diamond down isometric TileMap
- Snap: Snapping to a specified size is available.
How to Install
- Asset Library: https://godotengine.org/asset-library/asset/2282
- https://docs.godotengine.org/en/stable/tutorials/plugins/editor/installing_plugins.html
How to use
- Left click
- set tilemap
- Right click
- erase tilemap
- Wheel button dragging
- scroll main screen
- Wheel up / Wheel down
- rotate tilemap
- Shift + ( Wheel up / Wheel down )
- zoom in/out main screen
Rotateing tile
If the tiles are directional, such as on a wall or corner of a house, the tiles themselves must be changed, not just repositioned. In such cases, the following custom data layers control this.
tile_nameorder_id
For tile_name, give the same name to tiles that are oriented differently but the same. The tiles will change as the tile map rotates.
If tiles with tile_name are arranged clockwise, order_id need not be used. If they are not clockwise, put order_id so that they are clockwise.
Rotation will not work correctly in the following cases
- There are more than 4 tiles with the same
tile_name. - There are 3 tiles with the same
tile_name. - Tiles with the same
tile_namehaveorder_idor not.