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Godot Google Play Billing
Godot Android plugin that integrates the Google Play Billing Library to enable in-app purchases.
Documentation: https://docs.godotengine.org/en/latest/tutorials/platform/android/android_in_app_purchases.html
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
GodotGooglePlayBilling
Godot Android plugin for the Google Play Billing library
Note: The master branch and 2.x releases support Godot 4.2 and above. For older Godot versions, use the 1.x branch and 1.x releases.
Quick Start
1. Install the Plugin
Download the latest release from the Releases page.
Unzip and copy the plugin to your project’s
addons
folder:your_project/addons/GodotGooglePlayBilling/
In Godot Editor, go to: Project > Project Settings > Plugins, and enable GodotGooglePlayBilling.
3. Enable Gradle Build for Android Export
In Godot, go to: Project > Export > Android > gradle/use_gradle_build and enable it.
Documentation
Full documentation is available at: https://docs.godotengine.org/en/latest/tutorials/platform/android/android_in_app_purchases.html