Publisher
arsith
Extra Snaps
Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision. - Select a Node3D object that you want to move, - While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface, - Release Ctrl / Cmd + W to confirm.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
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Extra Snaps
Godot 4.X plugin that adds extra snapping functionalities for Node3D objects.
https://github.com/mharitsnf/ExtraSnaps/assets/22760908/5541ceac-db8f-43ee-b863-8a9438ad166b
Installation
There are two approaches to install the plugin as provided below. Whichever method you choose, if the plugin does not appear / work after the installation, try reloading the current project.
Asset Library
The plugin is available in the asset library for 4.2 projects.
- Search for "Extra Snaps" in the asset library and download the plugin.
- Enable the project from the project settings.
Manual installation
Use the manual installation for 4.1 or 4.0 projects:
- Download the project as ZIP.
- Move the
extra_snapsfolder inside theres://addonsfolder into yourres://addonsfolder in your project. - Enable the plugin from the project settings.
How to Use
Moving Objects
- Select a
Node3Dobject. - While pressing
CTRL/CMD+W, move your cursor around to snap the selected object onto otherPhysicsBody3DorCSGShape3Dobjects (any objects with collisions, basically). - Release
CTRL/CMD+Wto confirm.
Snapping Modes
Currently, the plugin supports two snapping modes: Snap to Surface and Snap Along Normals. Snap to surface allows the selected object to snap to a specific surface, while Snap Along Normals also aligns the selected object along the surface normal.