PixelPen | PixelArt Drawing and Animation screenshot 1
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Publisher

bayusw

PixelPen | PixelArt Drawing and Animation

Tools
PixelArt Drawing Animation GDExtension OpenSource Standalone CrossPlatform GDScript

PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication. Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android. # How To Use ## Plugin 1. Copy addons folder to your addons project folder. 2. Please Keep the plugin directory to addons/net.yarvis.pixel_pen. 3. In Godot editor, restart when there is a prompts. 4. In Godot Project Settings / Plugins, ensure that P...

PixelPen

PixelPen is a free and open-source pixel art editor, created with the Godot Engine. PixelPen can be used both as a Godot addon and as a standalone application. It is written in GDScript and C++ as a GDExtension plugin.

How to Use

Plugins:

  • Download the release version of this project from the Releases page.
  • Alternatively, download it directly from AssetLib.
  • Ensure the plugin directory is addons/net.yarvis.pixel_pen.

[!TIP]

  • Disable single window mode in editor. When PixelPen launch, it will be in separate window.
  • Use pen tablet driver to wintab for windows in project settings.
  • You can also use our recent commit build here Artifact. Please be careful, make sure to backup your project first before using it.

Build from Source (Optional):

  • Refer to the official GDExtension documentation.
  • Clone this project: https://github.com/pixelpen-dev/pixelpen.git.
  • (Optional) Use the tools/build.sh script to build the project.

Web Demo

This is just a preview, some features may not work properly.

Credit

Developed for the Godot community by:

Bayu SW, Yarvis Games

See more contributor in AUTHOR.md

Licensing

MIT (See the COPYRIGHT file for more information)

[!NOTE] To use PixelPen as an application, select res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn as your main scene and export the project to your preferred platform.