
Publisher
devmoreir4
Godot 3D Multiplayer Template
This is a foundational template for a 3D multiplayer game, developed in Godot Engine 4.4. It offers a starting structure for your next multiplayer project, including essential functionalities for players to interact and communicate in real-time.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
Godot 3D Multiplayer Template
This is a foundational template for a 3D multiplayer game, developed in Godot Engine 4.4. It offers a starting structure for your next multiplayer project, including essential functionalities for players to interact and communicate in real-time.
This template is also available on the Godot Asset Library and Godot Asset Store.
Key Features
This template provides everything you need to kickstart your multiplayer game development:
- Network System: A base for managing client-server connections, allowing multiple players to connect and interact within the same environment.
- Player Management: Easily add multiple players to the game, controlling their interactions and movement in a 3D space.
- Real-Time Synchronization: Player movements and animations are smoothly synchronized, ensuring a consistent experience for everyone.
- Player Name Displayed: Each player's nickname is shown above their character for easy identification.
- Player Skin Selection: Players can choose from four skin options (red, green, blue, or yellow) to personalize their avatars.
- Global Multiplayer Chat: An integrated chat system allows players to communicate in real-time with everyone in the game.
How to Run the Project
Follow these simple steps to get the template up and running:
- Clone or Download: Obtain the repository by cloning it via Git or downloading the ZIP file.
- Open in Godot Engine: Load the project in your Godot Engine installation.
- Execute: Press F5 or click
Run Projectin the Godot editor.
To test the multiplayer functionality locally:
Go to Debug > Customize Run Instances, then enable Enable Multiple Instances and set the number of instances you want to run simultaneously. In our template, the host is not treated as an additional player.
Controls
- W A S D to move.
- Shift to run.
- Space to jump.
- Esc to quit.
- Ctrl to hide/show chat.
Screenshots
Contributing
If you want to contribute to this project, please refer to our Contributing Guidelines.
Credits
- 3D-Godot-Robot-Platformer-Character: https://github.com/AGChow/3D-Godot-Robot-Platformer-Character (CC0)