
Publisher
didiei
Config and Save Demo
A basic system to write, save and load game data and settings. -Settings are saved as ConfigFile (cfg), while save games are saved as bytecode with different extensions to each slot (1, 2 and 3). -Most functions and variables have comments that explain their purpose. Language: GDScript Renderer: GLES2
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Config and Save Demo
A basic system to write, save and load game data and settings
Just download the code and open the project in Godot;
This was made on Godot Engine 3.2.3 and may not work in some older versions;
In the settings screen you can adjust volume, resolution, and apply for them to take effect;

Renameable save slots;

A screen that shows the dictionary from the save file and stuff to modify (deleting isn't supported).
