
Publisher
dimithrandir
2D Hexagonal Map Navigation Demo
An example of implementing hexagonal TileMap navigation in Godot. Features navigation with mouse control and path finding.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
2D Hexagonal Map Navigation Demo
This is an example of implementing hexagonal TileMap navigation in Godot.
TileMap cells are rectangular by default. Hexagonal maps are achieved by applying hexagonal tiles to each cell. However, since the tiles don't overlap the cells completely, mouse events aren't always registered within the right cell.
This project provides a solution to this problem.
It features mouse navigation of a player character on a TileMap and path finding using two algorithms (A* and Dijkstra).
