
D
Publisher
display
Advanced Radial Menu
2D
Radial Menu UI Controller Selection Signals Input 2D
Advanced radial menu node. 1.2 Update! • Controller support • Some fixes
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
advanced_radial_menu
Advanced radial menu node
Usage https://youtu.be/PgHafAvnUGw
1.3 Update!
- Temporary selections
- Signal docs
- .gdignore finally
1.2 Update
- Controller support and mouse detection fixes
Temporarily selection
Set
radial_menu.set_temporary_selection(1)
# (1 is second element, 0 is first)
Remove
radial_menu.set_temporary_selection(-2) # -2 is nothing
Signals
Connect slot selection
# Example how to make selected slot green
var _prev_slot: Control = null
func _ready() -> void:
radial_menu.slot_selected.connect(func(slot: Control, index: int) -> void:
if _prev_slot != null:
_prev_slot.modulate = Color.WHITE
slot.modulate = Color.GREEN
_prev_slot = slot
)
Selection changed (hover):
radial_menu.selection_changed.connect(func(new_selection: int) -> void:
var slot := radial_menu.get_selected_child()
)
# You can animate `slot.scale` because radial_menu is not a container
Selection canceled:
radial_menu.selection_canceled.connect(func() -> void: ...
What the hell with indexes?
- -2 is nothing
- -1 is center slot (only if you have
first_in_center
variable enabled) - 0 is first slot
It's just ordinary indexes, but -1 became -2
If you work with a team, you should probably comment these incomprehensible -2 indexes in the code...
What is deadzone?
What is deadzone?
The threshold of detection. For example, in the picture of the dedzone is 0.2, m The values below or equals 0.2 will be ignored
Download example.tscn (downgit) |
---|