
F
Publisher
firemanarg
A Star 2D Grid Node
2D
Pathfinding Navigation Grid Performance AI Movement Debug Example
A simple implementation for the abstract class AStar2DGrid, used for a better performance pathfinding.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
Godot Astar2DGridNode
A simple implementation of a Node for the abstract class AStar2DGrid, that can be used to implement pathfinding.
Link to the Godot Asset Library addon page:
Preview
Examples
- Example 01 - Simple Movement
- Example 02 - Scenery obstacles with point disable
Nodes
- AStar2DGridNode
AStar2DGridNode
Properties
Default
AStarGrid2D grid[ default: AStarGrid2D.new() ] [getter, setter]Vector2i grid_size[ default: Vector2i(32, 32) ] [getter, setter]Vector2 cell_size[ default: Vector2(16, 16) ] [getter, setter]Array[Vector2i] disabled_points[ default: [ ] ] [getter, setter]
Debug
bool enable_debug[ default: true ] [ getter, setter ]bool debug_editor_only[ default: true ] [ getter, setter ]float debug_point_size[ default: 2.0 ] [ getter, setter ]float debug_point_border_size[ default: 0.5 ] [ getter, setter ]Color enabled_point_fill_color[ default: Color.SALMON ] [ getter, setter ]Color enabled_point_border_color[ default: Color.WHITE ] [ getter, setter ]Color disabled_point_fill_color[ default: Color.SLATE_GRAY ] [ getter, setter ]Color disabled_point_border_color[ default: Color.WHITE ] [ getter, setter ]
Methods
Path Calculators
Array calculate_point_path(from: Vector2, to: Vector2)Array calculate_point_path_by_id(from_id: Vector2i, to_id: Vector2i)Array calculate_id_path(from: Vector2, to: Vector2)Array calculate_id_path_by_id(from_id: Vector2i, to_id: Vector2i)
Utils
void disable_point(id: Vector2i)void enable_point(id: Vector2i)void disable_points(ids: Array[Vector2i])void enable_points(ids: Array[Vector2i])Vector2i get_nearest_id(pos: Vector2)Vector2i get_nearest_real_id(pos: Vector2)Array[Vector2i] get_id_list_inside_rect(rect: Rect2, margin)Array[Vector2i] get_id_list_inside_circle(origin: Vector2, radius: float, margin: float = 0.0)Rect2 get_local_rect()Rect2 get_global_rect()Vector2 get_point_position