Publisher
fractilegames
Screenshot queue
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory using a separate thread.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
Screenshot queue
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory in a separate thread. Made for Godot 3.x.
Usage
Copy the screenshotqueue.gd -file to your project directory and set it as auto-loaded script (singleton) in project settings. Then all you need in code is this (assuming you named the singleton ScreenshotQueue):
ScreenshotQueue.snap(get_viewport())
License
MIT license.
This was initially made for use in Polychoron game project.