
Publisher
godotengine
Large World Coordinates Demo
This project showcases optional support for double-precision rendering and physics in action. When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin. When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more). See the Large world coordinates documentation for more information: https://docs.godotengine.org/en/latest/...
Godot demo projects
Each folder containing a project.godot
file is a demo project meant to
be used with Godot Engine, the open source
2D and 3D game engine.
Godot versions
- The
master
branch is compatible with Godot'smaster
development branch (next 4.x release). - The
3.x
branch is compatible with Godot's3.x
development branch (next 3.x release). - The other branches are compatible with the matching stable versions of Godot:
Importing all demos
To import all demos at once in the project manager:
- Clone this repository or download a ZIP archive.
- If you've downloaded a ZIP archive, extract it somewhere.
- Open the Godot project manager and click the Scan button on the right.
- Choose the path to the folder containing all demos.
- All demos should now appear in the project manager.
Try the demos in your browser
Most of the demos are exported to GitHub Pages. They can be viewed here.
Note: The performance of Godot in a browser is lower than natively on desktop. For the best performance, consider downloading the demos.
Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.