
Publisher
godotengine
RigidBody Character 3D Demo
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody. How it works: This demo uses a RigidBody3D node for the player, and StaticBody3D node for the level. Each has colliders, the player moves itself via apply_central_impulse() in _physics_process(), and collides with the level. The ShapeCast3D node is used to de...
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