
Publisher
godotengine
XR Origin Centric Movement Demo
This is a demo for an OpenXR project where player movement is handled with a XRorigin3D as a base node. This is based on the Origin centric solution as explained in the room scale manual page: https://docs.godotengine.org/en/stable/tutorials/xr/xr_room_scale.html#origin-centric-solution How it works: With modern VR equipment the user is able to move around a large playspace. This is often refered to as roomscale VR. The position of the headset and controllers are tracked in reference to a fix...
Godot demo projects
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2D and 3D game engine.
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master
branch is compatible with Godot'smaster
development branch (next 4.x release). - The
3.x
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development branch (next 3.x release). - The other branches are compatible with the matching stable versions of Godot:
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Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.