
Publisher
goldenpotato76
CineCam
CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
CineCam: Cinematic Camera Control Plugin for Godot
Overview
CineCam is a plugin that provides a simple but powerful method to deal with multi-camera systems and animating camera transitions. It aims to allow the user to replicate real life cinematographic movement in 3D scenes, offering advanced camera control and a transition systems integrated seamlessly with the Godot Editor.
Key Features
- Virtual Cameras: Customizable camera nodes offering multiple modes for following and aiming at targets.
- Camera Transitions: A custom editor windows and resource allows the customisation of transitions between cameras.
Usage
Setting Up a Virtual Camera
- Add
VirtualCameranodes to your scene. - Configure the virtual cameras using the Inspector.
- Create a
TransitionDictionary.tres file in your project - Create a
CameraDirectorin your scene, and add aCamera3Dchild to it - Assign the resource created above to your director node
- Configure your transitions using the custom plugin window
Example
A basic example scene can be found in the examples folder
License
This project is licensed under the MIT License - see the LICENSE file for details.
Acknowledgements
This plugin was developed as part of my bachelor thesis at Babeș-Bolyai University Cluj-Napoca, Faculty of Mathematics and Computer Science.
Contact
For any questions or issues, please open an issue on the GitHub repository or contact the author.