
Publisher
henriquelalves
Simple CRT Shader 2D
A simple Godot CRT Shader that allows some customization on its looks.
SimpleGodotCRTShader
For more addons, check my GitHub and my itch.io page.
A simple Godot shader that simulates CRT Displays.
How to install (Godot 4.x)
You can copy simply copy the CRTShader.shader to any ColorRect.
You can also just add the CRTScreen
node to your project (a node that sets some of the shader parameters automatically).
For Godot 2.x and 3.x
There are separate branches for Godot 2.x and 3.x versions.
How the Shader works
This Shader is made of 3 master components:
- Distortion: It is the effect that causes the '3D'-like monitor effect.
- Color Bleeding: Creates a small 'color bleeding' on the Red and Blue channel of close pixels.
- Scanlines: Creates a strip of black, alpha lines that moves constantly on the screen.
All the effects have Uniform variables, so they can be controlled without changing the code.
The effects are based on these articles:
- Distortion: http://www.geeks3d.com/20140213/glsl-shader-library-fish-eye-and-dome-and-barrel-distortion-post-processing-filters/2/
- Color Bleeding and Scanlines: http://www.magneticrealms.com/posts/2014/02/03/a-crt-filter-without-shaders/
Credits
The screen sample was made by 'ansimuz' - the art is in public domaster (CC0), and can be found in: http://opengameart.org/content/country-side-platform-tiles.
Character was made by EdwoodNigma - the spritesheet is in public domaster (CC0), and can be found in: https://opengameart.org/content/platformer-character-0