Git SHA Project Setting
I

Publisher

iceflower

Git SHA Project Setting

Tools
Git SHA Versioning Configuration Metadata Export Maintenance Development

Previously named Metadata. Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor. For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.

Godot Addons

maintained License: MIT documentation

Download here.

You can find a documentation with examples and detailed information here.

License

MIT License


[!NOTE]
Godot 4.3. or lower
When you import a plugin or open a Godot project for the first time, you may encounter errors due to plugin behavior. This occurs because most plugins rely on preload functionality, which cannot load assets during the initial import. To resolve this issue and ensure proper functionality, simply reload the project. Once reloaded, the errors will disappear.

Addons