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Publisher
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Player engine
Player Engine (Godot Asset) A fully functional player controller built in Godot, provided as a reusable scene (player.tscn). This asset includes: Pre-scripted CharacterBody3D setup Basic WASD movement controls Spacebar jump Wall jump mechanics Camera system with multiple views, organized under a Camera_Controller node Collision shape and mesh already configured for quick drag-and-drop use in your project Perfect for 3D platformers, action games, or any prototype requiring immediate player mov...
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