PointCloud 3D screenshot 1
J

Publisher

jlsgangwisch

PointCloud 3D

3D
PointCloud Particles3D Volumetric Mesh Workflow GDScript Geometry Visual

This tool creates CPUParticles3D point clouds from mesh resources. Volumetric video is possible using .xyz frames.

CPUPointCloud3D

A Godot 4 plugin for creating static point clouds from mesh files.

Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:

  1. Enable the plugin: image

  2. Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information. image

  3. Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"

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  1. Add a CPUPointCloud3D node

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  1. Load your mesh

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  1. Adjust Amount, MeshPointSize and any other particle properties to taste.

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Godot version support

This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.