
Publisher
marianokpo
Coyote Jump
Coyote Jump es un complemento para el motor Godot 4.x que añade dos características esenciales para cualquier juego de plataformas 2D con controles responsivos: Coyote Time: permite al jugador saltar poco después de haber dejado una plataforma. Jump Buffer: guarda una orden de salto presionada justo antes de aterrizar, evitando que se pierdan saltos. Estas funciones ayudan a que los controles se sientan más suaves, tolerantes y profesionales. Instalación: Descarga o clona el complemento dentr...
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
🦘 Coyote Jump – Godot 4.x Plugin
Coyote Jump is a plugin for the Godot 4.x engine that adds two essential features to any responsive 2D platformer:
- Coyote Time: allows the player to jump shortly after leaving a platform.
- Jump Buffer: queues a jump input pressed just before landing, preventing missed jumps.
Perfect for making platformers feel smooth, forgiving, and professional.
📦 Installation
- Download or clone the plugin into your project directory:
🙌 Credits
Developed by [Mariano Damian Abadie].
Inspired by classic platformer mechanics in Celeste, Hollow Knight, and Super Meat Boy.
❤️ Support This Project
If you find this plugin helpful and would like to support its development, consider donating:
Your support helps keep tools like this free and updated. Thank you!