
Publisher
mbmayer
Gamepad Mouse
Use a gamepad as a system-level mouse in Godot.
Godot Gamepad Mouse
Use a gamepad as a system-level mouse in Godot. Control the mouse cursor with your gamepad for enhanced accessibility and alternative input methods. Customize the cursor appearance and adjust the movement speed to perfectly suit your needs
How to use
Activate plugin in project settings (Singleton will added automatically)
Or attach script on needed node for changes apply by Inspector
Remap Input if needed
Play around with action mode for Buttons (in my case action mode - Button Release) Features
Cursor image (normal, pressed) 128x128 (256x256 max)
Cursor speed
Cursor size changes with Window size\stretch scale
If get action from the keyboard - the cursor changes to default
Works with InputManager's and on-screen Keyboard's