Publisher
sheepcommander
Solo Visibility - Focus on selection
Use Shift+H to hide all nodes in the scene tree except the selected nodes. Ctrl+Z (or editor equivalent) will restore the previous state of all nodes.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
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Solo Visibility
A godot 4.x plugin that implements https://github.com/godotengine/godot-proposals/issues/9782.
Use Shift + H to hide all nodes in the current scene except the selected ones.
Use Alt + H to hide all nonselected nodes.
Hotkeys can be customized via the Godot inspector tab in res://addons/solo_visibility/hide_nodes_shortcut.tres
Download options
(Get the Godot Game Engine here: https://godotengine.org/download/)
From the Asset Library:
- Download "Solo Visbility" from the Asset Store
- Enable the plugin in the
Project Settings / Plugintab
Manually:
- Download the
addonsfolder and drag it into your godot project - Enable the plugin in the
Project Settings / Plugintab
Details
Customization:
- The
Hide Non-Selected Nodeshotkey is Shift+H by default. It can be changed inres://addons/solo_visibility/hide_nodes_shortcut.tres - The
Show Non-Selected Nodeshotkey is Alt+H by default. It can be changed inres://addons/solo_visibility/show_nodes_shortcut.tres
Where the hotkey can activate:
- Only when the 2D or 3D 'main screens' (the tabs in the top middle) are open
- Only when the 2D Viewport, 3D Viewport, or Scene dock are focused.
- If you have any of those three focused and the hotkey isn't working, please immediately open an Issue!
Known issues
- Disabling the plugin causes
Undo Hide Non-selected Nodesto break, even if the plugin is re-enabled before attempting to undo. I suspect this is Godot-level and cannot be fixed on the plugin's end.- Please remember to
Undo Hide Non-Selected Nodesbefore disabling the plugin.
- Please remember to
- The current implementation of Shift+H and Alt+H use hidden metadata on each node to remember whether to show or hide the node. This may leave unwanted metadata on your nodes. A cleanup solution is being worked on, but if it bothers you you can always open
.tscnfiles in a text editor and delete allmetadata/SoloVis_Hide## = falselines (where ## is a random int).