Skelerealms - Open World RPG Framework
S

Publisher

slashscreen

Skelerealms - Open World RPG Framework

Tools
OpenWorld RPG Modular AI Inventory Components Exploration Quest

Skelerealms aims to provide the infrastructure for creating a Bethesda-style Open World RPG in a modular style for maximum flexibility. Note that this addon is in early alpha - expect bugs and oversights. Open an issue if you encounter any! If you have any questions, even the dumb ones, join the discord - https://discord.gg/9cyRHHjd (Any questions help me know what to cover in the documentation!)

Skelerelams

Welcome to Skelerealms, the framework for Bethesda-style Open World RPGs (Like Skyrim, Fallout New Vegas, etc.).
This addon aims to offer a solution to the most challenging technical challenges faced while engineering games like this. Gameplay is, however, not included.
For those familiar with Creation Engine's inner workings, Skelerealms seeks to primarily cover Actors, Cells, AI Packages, and Factions.
Skelerealms is designed in such a way where you can ignore or replace most of the working components, and allow easy integration into your own gameplay systems.

What does it have?

  • Inter-scene persistence of important objects
  • Inter-scene navigation
  • A basic framework for skills and attributes
  • Loot tables
  • Inventory system
  • Equipment system
  • NPC AI
    • Behavious
    • GOAP AI System
    • Basic perception
    • Schedules
    • Patrol paths
  • Tools to assist development
  • Composable design
    • Components for entities
    • Components for items
  • Dungeon puzzle elements
  • Factions
  • Spells/Status Effects
  • Crime
  • Bartering
  • Spawn zones
  • Doors

What does it not have?

  • Gameplay
  • Terrain
  • LOD system, chunks
  • UI
  • Dialogue
  • Quests (Ironically)
  • Combat

How do I get started?

Visit the documentation for a quick start guide.

What's the project status?

The project is active. I am using this to develop my own game, and will occasionally push changes I make upstream.
Please note that the project is in an Alpha state, which means breaking changes can and will happen often. Plan around this. I plan to have feature and API stability once 1.0 is reached.

What's in store?

  • 0.6 (In Development)
    • Redesigning the way entities are stored.
    • Adding more tools.
    • Writing more thorough documentation.
    • Integrating NetworkGD.
  • 0.7
    • Redesigning the save game system.
    • Polish cross-scene navigation.

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