
T
Publisher
tcmug
TrailMesh 3D
3D
Trail Emitter Curve Gradient Physics Visual Effects 3D
TrailMesh allows you to add 3D trails via an emitter, have the shape defined by a curve and colored with a gradient.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
TrailMesh allows you to add 3D trails via an emitter (TrailEmitter), have the shape defined by a curve and colored with a gradient.
Used to implement continuous trails, where an emitter is attached to a physics body which leaves a trail behind when it is moved (for example missile or airplane trails).
Caveats:
- Does not yet work in editor
- Visibility is a bit buggy
- Editor missing UI hints
Getting Started
- Add the trail emitter as a child of the object. This could be a ship, a character, a sword, or a projectile.

- In the inspector, set the
GeometryNodepathto some parent of the object. Usually, this will be your root node for the scene.

- Move the object during

Setup implementation from: