
Publisher
ughuuu
Rapier Physics 2D - Fast Version with Parallel SIMD Solver 2D
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic. This version has: - SIMD (Single instruction, multiple data) operations for even faster performance - parallel solving.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
Works on: Desktop, Mobile and Web
Documentation | Changelog | Discord | Contributing | Architecture
2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
Godot Rapier Physics is a 2D and 3D physics drop-in replacement for the Godot game engine through rapier physics engine salva fluids simulation library.
Features
| Stability | No Vibrations |
|---|---|
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| No Ghost Collisions | No CCD Issues |
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| Fluids 2D | Fluids 3D |
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| Serialization | Deserialization |
| Save Physics State | Load Physics State |
| Locally Deterministic | *Optionally Cross Platform Deterministic |
| Exact simulation every time (on same platform) | Exact simulation on multiple platforms |
Installation
Automatic (Recommended): Download the plugin from the official Godot Asset Store using the
AssetLibtab in Godot:- Rapier Physics 2D - Fast Version with Parallel SIMD Solver
- Rapier Physics 2D - Slower Version with Cross Platform Deterministic
- Rapier Physics 3D - Fast Version with Parallel SIMD Solver
- Rapier Physics 3D - Slower Version with Cross Platform Deterministic
Note: For general use cases, use the Faster Version.
Manual: Download the latest github release and move only the
addonsfolder into your projectaddonsfolder.
After installing, go to Advanced Settings -> Physics -> 2D or 3D. Change Physics Engine to Rapier2D or Rapier3D.
Implementation Progress
This plugin is still being developed. See the Implementation Progress to get an idea of what status it is in and what features it has.
Limitations
- Pin Softness is not supported
- Double builds are disabled for now (until salva supports double builds)
- No support for asymmetric collisions (eg. object 1 hitting object 2 but object 2 not hitting object 1). This is the exact check rapier does:
(A.layer & B.mask) != 0 || (B.layer & A.mask) != 0




