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CCG Engine and Template
This project contains a functioning CCG engine with support for fully modular card effects, turn structure, resource systems, and zone systems. Included in the project is a template with an example UI implementation, example game mode settings, and an example implementation of a card effect. There is also a tool for adding decks to the player profile, but editing them isn't natively supported yet. To run the example project, run scenes/UI/main_menu.tscn. "Collection" and "Test Game" are curre...
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CCG Engine Template
This is a template project containing a fully functioning but not fully featured CCG engine for a card game like Magic: the Gathering or YuGiOh. Card saving is based on Resources and card effects are based on Actions that are passed back to the game state. Currently implemented are a debug game with an example implementation for a turn/mana system and card effects and a collection manager that can add new decks. Editing the decks is not yet natively implemented.
Feel free to add any desired functionality.