
Publisher
vincesanity
GenerateAnimationPlayerFrameTracks
The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
GenerateAnimationPlayerFrameTracks Plugin for Godot
Overview
The GenerateAnimationPlayerFrameTracks plugin is designed for the Godot Engine, specifically to enhance the AnimationPlayer for Sprite2D nodes. This plugin allows developers to efficiently generate animation tracks via an extended user interface, streamlining the animation process for Sprite2D nodes.
Preview

Features
- Extended UI for AnimationPlayer: Improves the existing
AnimationPlayernode with additional UI elements for ease of use. - Automatic Animation Track Generation: Facilitates the creation of animation tracks for
Sprite2Dnodes directly from the UI. - User-Friendly Design: Intuitive and accessible for developers of various skill levels.
Prerequisites
- Godot Engine: Compatible with Godot version 4.x or newer.
- Sprite2D Node: The plugin is tailored for use with
Sprite2Dnodes. - AnimationPlayer Node: An
AnimationPlayernode must be attached to theSprite2Dnode.
Installation
- Download the Plugin: Obtain the plugin from the designated download source.
- Project Setup: Place the downloaded plugin into the
addonsdirectory of your Godot project. - Activate the Plugin: In Godot, go to
Project->Project Settings->Plugins, and enableGenerateAnimationPlayerFrameTracks.
Usage Instructions
- Setting Up Sprite2D:
- Add a
Sprite2Dnode to your scene. - Set up the texture for the
Sprite2Dnode by selecting your desired image file.
- Add a
- Attach AnimationPlayer:
- Ensure an
AnimationPlayernode is attached to yourSprite2Dnode.
- Ensure an
- Animation Setup:
- Define animations within the
AnimationPlayer. This involves creating new animations and assigning the appropriate frames from the texture.
- Define animations within the
- Accessing Extended Features:
- With the
AnimationPlayerselected, the extended UI elements provided by the plugin will be available.
- With the
- Generating Animation Tracks:
- Use the new UI options to create and manage animation tracks for your
Sprite2Dnode.
- Use the new UI options to create and manage animation tracks for your
Support
For support, queries, or feedback regarding this plugin, please contact me (contact@vincesanity.io) or visit https://www.vincesanity.io/about.