Most Popular

  • Aseprite Wizard
    4.4
    v9.1.0Tools

    Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames. Features: - Godot importer and inspector docks for easy import and re-import. - Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator. - Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource. - Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse). - Supports loopable and non-loopable animations via Aseprite repeat or tags. - Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation. - Filters out layers you don't want in the final animation using regex. - Supports slices. Import only a region from your file. - For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot. - AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries. Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

    By: viniciusgerevini
  • Aseprite Wizard
    3.5
    v6.5.02D Tools

    Import Aseprite animations to AnimationPlayers, AnimatedSprites2D, AnimatedSprite3D and SpriteFrames. Features: - Generate sprite sheet and import animations to AnimationPlayer, AnimatedSprite, AnimatedSprite3D or SpriteFrames resource. - Adds Inspector docks for easy import and re-import. - Filters out layers you don't want in the final animation, using regex. - Supports slices. Import only a region from your file./ - Supports Aseprite animation direction (forward, reverse, ping-pong). - Supports loopable and non-loopable animations. - Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation. - AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite, and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource, or separate each layer in different resources. - Adds Aseprite file importer to Godot (check limitations section). - AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite and AnimationPlayer. Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.

    By: viniciusgerevini
  • Ridiculous Coding
    4.0
    v1.3Scripts

    Makes your coding 1000000x more ridiculous with screenshake, visual effects, and explosions and now an XP bar that tracks your coding progress with fireworks.

    By: jotson
  • Input Helper
    4.0
    v4.6.0Tools

    Input Helper provides an InputHelper global that makes it easy to: - Detects what input device the player is using (it can tell the difference between a few different joypads). - Remap input for keyboard/mouse and joypads. - Rumble joypads.

    By: nathanhoad
  • TerraBrush
    4.2
    v0.12.4Alpha3D Tools

    A minimal C# Terrain heightmap editor for Godot engine. Key Features : Sculpt - Sculpt your terrain with a heightmap - Increase the terrain - Decrease the terrain - Smooth the terrain - Flattern the terrain - Set height (paint to a specific height) - Set angle (paint from a starting point with a specific angle) Paint textures - Add colors to your terrain with the textures painting tool - Normal map and roughness texture are supported Foliage - Add foliage to your terrain (ex. Grass) - The foliage follows the main camera with a given maximum distance Packed scenes - Scatter packed scenes to the terrain - Multiple objects can be scattered with one brush - Random Y rotation is supported - The packed scenes will always follow the terrain - Live adjustment of the position while the terrain is sculpting Water - Add water to your terrain - The water will make the terrain go lower for the painted area - The packed scenes and the foliage will also get lower with the water - Support for custom shader Water flow - Paint the direction of the water Snow - Add thick snow to your terrain - The texture of the snow is configurable so it's easy to make something like sand - Support for custom shader Hole - Paint hole in the terrain Multiple brushes - Custom brushes are also available Pie menu Shortcuts - The plugin has been made so it's really easy to use. A lot of shortcuts are available. - LShift - Reverse the tool. Usually, this option will go from "Add" to "Remove". For the sculpting option, this does the "Smooth" option. - V - Show the PieMenu for the current tool - B - Show the PieMenu for the current brush - N - Show the PieMenu for the current tool option (ex. While painting the textures, the PieMenu will show textures) - G - Show a quick select for the brush size - H - Show a quick select for the brush strength - K - Toggle "Auto add zones" - X - Lock on X axis - Z - Lock on Z axis - Shortcuts can be Re-Assigned. To Access them, Goto 'Project->Tools->TerraBrush Key bindings' to access the keymap, and ability to re-assign keys. Settings - Some settings are available in the "ProjectSettings->TerraBrush" (ex. The decal color) LOD - The terrain is created using a custom clipmap mesh so less vertices are needed. MultiZones - The terrain support creates multiple zones (or chunks or regions) to improve performances on bigger terrain. Heightmap based blending - Textures can be blended with heightmaps/bumpmaps with custom intensity.

    By: spimort
  • Starter Kit City Builder
    4.3
    v1.0.0Templates

    Starter Kit City Builder is a basic template for a 3D city builder in Godot 4.3 (stable). Includes features like; - Building and removing structures - Smooth camera controls - Dynamic MeshLibrary creation - Saving/loading - Sprites and 3D Models (CC0 licensed) Controls: - W A S D: Move camera - Right mouse button: Hold to rotate camera - Left mouse button: Place building - DEL: Remove building - Spacebar: Rotate building - Q / E: Toggle between buildings - F1: Save - F2: Load

    By: Kenney
  •  Virtual Joystick
    4.2
    v1.6Tools

    A simple yet powerful virtual joystick for touchscreens in Godot, packed with useful options to enhance your game's mobile experience.

    By: MarcoFazio
  • Starter Kit 3D Platformer
    4.3
    v1.1.0Templates

    Kenney's Starter Kit 3D Platformer is a basic template for a 3D platformer game in Godot 4.3 (stable). Includes features like; - Character controller (with double jump) - Collectable coins and falling platforms - Camera controls (rotate, zoom) - Gamepad support - Sprites and 3D Models (CC0 licensed) - Sound effects (CC0 licensed)

    By: Kenney
  • Maaack's GWJ Template - Plugin
    4.2
    v0.20.0Scripts

    Template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene. This is identical to the Game Template, except for the opening has the GWJ logo and a space for the theme + wildcards to go. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage

    By: Maaack
  • Unidot Importer - .unitypackage Asset Translator
    4.1
    v1.2.0.fbxbeta3D Tools

    Unify your Godot asset interop with Unidot, a Universal Godot Engine source asset translator and interoperability pipeline for Godot 4. Read more at https://unidotengine.org At its heart, Unidot Importer can convert `.unitypackage` assets and asset folders into Godot 4.x compatible formats, including FBX. It takes original source assets and translates them into Godot native equivalents. For example, .unity and .prefab become `.tscn` and `.prefab.tscn`. This is a Beta version designed for Godot 4.3 with native FBX support. To use a stable release with glTF translation, download the 1.1.0 tag on GitHub.

    By: V-Sekai
  • GLoot (Universal Inventory System)
    4.2
    v3.0.0Tools

    A universal inventory system for the Godot game engine (version 4.2 and newer). Visit https://github.com/peter-kish/gloot for more info.

    By: pkish
  • Godot Tactical RPG
    4.3
    v2.0.0Demos

    A tactical role-playing game demo for the Godot Engine

    By: ramaureirac

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