
This plugin simply creates/modifies animations in an AnimationPlayer that change the "offset" and "region_rect" properties of a Sprite/Sprite3D node based on the animation tags of a Sprite Sheet JSON data file generated by Aseprite.
This plugin simply creates/modifies animations in an AnimationPlayer that change the "offset" and "region_rect" properties of a Sprite/Sprite3D node based on the animation tags of a Sprite Sheet JSON data file generated by Aseprite.
A control node capable of hiding and revealing its children by folding and unfolding. Initially made to mimic an accordion UI element. Can fold instantly or be tweened towards its open/close states. Use any tween transition and ease type for your folding behavior. Preview the folding behavior right in the editor. Comes with useful signals which emit on state changes. Comes with complete and comprehensive documentation! For issues or more information: https://github.com/ArshvirGoraya/Godot-Collapsible-Container
QR Code generation either with the `QRCodeRect` node or use the encoding result of the `QRCode` class. For more see https://kenyoni-software.github.io/godot-addons/addons/qr_code/.
Lets you apply the icon color theme properties for the texture button. Uses `self_modulate`. Requires Custom Theme Overrides: https://godotengine.org/asset-library/asset/8789. For more see https://kenyoni-software.github.io/godot-addons/addons/texture_button_colored/.
The AspectRatioContainer allows his own size to be smaller than the children, which causes neighboring UI elements to be covered. This new node type will extend the existing AspectRatioContainer and update it's own minimum size based on the children. This works except for STRETCH_MODE_COVER. You are also not able to use the property custom_minimum_size anymore as it is used to set the minimum size. For more see https://kenyoni-software.github.io/godot-addons/addons/aspect_ratio_resize_container/.
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together. Wiki: https://github.com/erayzesen/godot-quarkphysics/wiki Let's go over what this plugin includes: -A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms. -An editor plugin that provides unlimited editing capabilities for QMesh inside Godot. -An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.
Allows for the creation of fonts from images. It adds a new custom resource "TextureFont" and an editor. The plugins main purpose is to create custom fonts, but it can also be used to extend other BitmapFonts. Features include: - Character width determined automatically from texture, or set uniformly with a mono-space option - Add multiple textures to a single font - Set the width and offset for individual characters, or multiple characters at once - Set the kerning for multiple character pairs at the same time
A Bowyer-Watson algorithm implementation for Delaunay triangulation for Godot. Also generates Voronoi diagram from triangulation, including neightbour cells scanning. Written as a single GDScript file.
Provides a radial menu control node for Godot Engine 4.3 (aka a "pie menu") with support for submenus. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and themes. There is a live demo at https://www.phar.ch/2024/godot-radial-menu-demo/RadialMenu.html
Godot 4 addon to add better joystick and dpad support to sliders. - Smooth joystick - Discrete joystick - Smooth & discrete - Custom Dpad increment
Import sprite sheets from TexturePacker as a set of AtlasTextures. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 4.x
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 3.5
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 3.0
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator 2.0 https://legendaryswordsman2.itch.io/character-generator
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games. ThinPlatform is a simple platform that is drawn along a curve using user defined textures. ThickPlatform is defined by a closed curve and drawn using fill and edge textures. Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving. The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list. Changelog: - v0.1: initial release - v0.2: fixed for Godot 2.2, updated the user interface - v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling - v1.1: bug fixes and optimizations - v1.2: updated for Godot 3.0.x
Godot Annotate is a Godot plugin which allows one to make mockups and sketches directly in the 2D editor using a custom AnnotateCanvas node. To start annotating, add the AnnotateCanvas node to a Godot scene, then perform one of the following actions. Left Mouse Button: Draw a stroke on the currenty selected AnnotateCanvascanvas-icon node. Right Mouse Button: Erase strokes on the currently selected AnnotateCanvascanvas-icon node. You can configure various properties like brush type, stroke size and color via. the toolbar that shows up, when a canvas is selected. Some brush types also provide configurable variables in the toolbar, when they are selected. see the github repo for further details: https://github.com/zarstensen/GodotAnnotate
GDNative wrapper for Importing KRA- and PSD-files into Godot 3.1+, making it possible to significantly speed up development. Additionally, it does not require any additional compilation or mucking about with build scripts. KRA importing is available for both Linux and Windows, while the PSD component is currently Windows exclusive.