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  • Starter Kit City Builder
    4.3
    v1.0.0Templates

    Starter Kit City Builder is a basic template for a 3D city builder in Godot 4.3 (stable). Includes features like; - Building and removing structures - Smooth camera controls - Dynamic MeshLibrary creation - Saving/loading - Sprites and 3D Models (CC0 licensed) Controls: - W A S D: Move camera - Right mouse button: Hold to rotate camera - Left mouse button: Place building - DEL: Remove building - Spacebar: Rotate building - Q / E: Toggle between buildings - F1: Save - F2: Load

    By: Kenney
  • Starter Kit 3D Platformer
    4.3
    v1.1.0Templates

    Kenney's Starter Kit 3D Platformer is a basic template for a 3D platformer game in Godot 4.3 (stable). Includes features like; - Character controller (with double jump) - Collectable coins and falling platforms - Camera controls (rotate, zoom) - Gamepad support - Sprites and 3D Models (CC0 licensed) - Sound effects (CC0 licensed)

    By: Kenney
  • Starter Kit FPS
    4.3
    v1.0.0Templates

    Starter Kit FPS is a basic template for a 3D first person shooter in Godot 4.3 (stable). Includes features like; - Character controller - Weapons, switching weapons - Enemies - Sprites and 3D Models (CC0 licensed) Controls: - W A S D: Movement - Spacebar: Jump - Left mouse button: Shoot - E: Switch weapon

    By: Kenney
  • Advanced Movement System Godot (AMSG) Template
    4.3
    v0.95Templates

    This project is a template for creating advanced Third/First Person movement in Godot Supports CharacterBody3D, and RigidBody3D. Current Features : Stance System : Stand Crouch Gait System : Walk Run Sprint View Mode System : First Person Third Person Smooth Rotation System : Velocity Direction Looking Direction : In Place Rotation and orientation warping InAir Rotation Aim Rotation Distance Matching : Stop Animation Orientation warping Motion warping Camera system : FOV change on speed Camera Inertia Flashlight (G) To toggle High graphics : SDFGI (Global illumination),SSIL, SSAO,SSR,Glow github : https://github.com/ywmaa/Advanced-Movement-System-Godot

    By: ywmaa
  • Indie Blueprint
    4.4
    v1.4.5Templates

    Indie Blueprint is a comprehensive Godot project template designed to streamline your development process. It includes essential features, optimized settings, and best practices to help you create amazing indie game You can find the documentation on https://github.com/ninetailsrabbit/indie-blueprint-docs

    By: ninetailsrabbit
  • 	Takin Game Template
    4.3
    v0.6Templates

    Fusion of curated plugins, essential features and best practices to kick-start new projects. Template with a save file system, localization, UI (main menu, save files, options, credits), example game scene(s), plugins (scene and audio managers, logger, linter, resource viewer), placeholders (music, sfx), github workflows and various utility scripts. Create a new project from Github template: - https://github.com/TinyTakinTeller/TakinGodotTemplate?tab=readme-ov-file

    By: TinyTakinTeller_
  • Comedot Ultimate Template [4.5]
    4.4
    v4.5.0.2.69Templates

    All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art. • Includes components for common stuff needed in most games: Different types of player movement, combat, collectibles, inventory, turn-based logic etc. • UI controls like a stats HUD, buttons for special skills, etc. • Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games. • Save/Load player preferences in config file with `Settings.anyName = 42` • Helper functions & debugging tools like charts for monitoring variables. • Free-to-use 3rd-party assets for quick prototyping. This is a work in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/develop Tilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font

    By: Syntaks.io
  • Comedot Ultimate Template [4.4]
    4.4
    v4.4.1.1.69Templates

    This is an obsolete version for Godot 4.4! The latest 4.5 version: https://godotengine.org/asset-library/asset/3887 All-in-one project template and components framework: Basically Nodes but for gameplay. Optimized for 2D pixel art. • Includes components for common stuff needed in most games: Different types of player movement, combat, collectibles, inventory, turn-based logic etc. • UI controls like a stats HUD, buttons for special skills, etc. • Scenes for Logo → Main Menu → Options, Input Remapping, Pause Overlay and short example games. • Save/Load player preferences in config file with `Settings.anyName = 42` • Helper functions & debugging tools like charts for monitoring variables. • Free-to-use 3rd-party assets for quick prototyping. This is a work in constant progress! For more deets & the latest version, lookieloo the Develop branch: https://github.com/InvadingOctopus/comedot/tree/develop Tilesets: https://kenney.nl/assets/1-bit-pack Font: Jayvee Enaguas (HarvettFox96) https://www.dafont.com/pixel-operator.font

    By: Syntaks.io
  • Maaack's Menus Template
    4.2
    v0.20.0Templates

    Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage

    By: Maaack
  • Godot XR Template
    4.1
    v4.1.0Templates

    This is a template project that contains a fully setup XR project with Godot XR Tools and the OpenXR loaders plugin embedded.

    By: Mux213
  • Starter Kit Basic Scene
    4.3
    v1.0.0Templates

    This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack.

    By: Kenney
  • Game Base 2D
    4.1
    v1.1.0Templates

    A base structure for 2D games using Godot 4. It includes everything needed to create a polished 2D game, from movement scripts to screen postprocessing shaders, while leveraging the new features of Godot 4 and using a clean, scalable and extensible code architecture.

    By: solenya
  • Topdown Pixelart Starter Project
    4.3
    v1.5Templates

    This is a 2D, Pixelart, Topdown, action Starter/Template Project that includes all the basics you need to get started creating a game. It includes: - 2 Levels with different tile-sets - Quests - Combat - Talking NPC's - Coins to pick up ..And much more! Consider clicking 'View Files' rather than 'Download' to see the full project on GitHub. There might be a newer version there and you can find more information, links to helpful resources, video tutorials for different parts of the project etc.

    By: ForlornU
  • Simple Online Multiplayer Networking
    4.3
    v1.0Templates

    A simple Godot online multiplayer networking setup: connect to an online server, instance a map, spawn players, and update their positions.

    By: Linko
  • First Person Shooter Template
    4.2
    v2.1Templates

    This is an FPS Template for Godot 4. The weapons are created via a resource called Weapon_Resource that allows you to add all the animations and stats to the weapon. The weapon manager will then load all the resources and use the small state machine to control which weapon is active. The purpose of this template is to make prototyping a First Person Shooter a lot faster since the gameplay and weapons can be design an art added later. This is because each weapon takes string references to each animation, you could design a large array of weapons with place holder animations and then when the Rig is ready, swap it in and replace the animation references. The template utilize component very heavily. The weapons themselves are components added to the state machine. The projectiles, whether hit scan or projectile are a separate component that are added to each weapon. And the spray profiles for each weapon. All can be swapped and changed without effecting the other elements.

    By: ChaffGames
  • Cupcakes Framework
    4.3
    v1.6.0Templates

    A Five Nights at Freddy's framework made for the Godot game engine.

    By: Oplexitie
  • Cupcakes Framework
    3.6
    v1.6.0Templates

    A Five Nights at Freddy's framework made for the Godot game engine.

    By: Oplexitie
  • Godot 3D Multiplayer Template
    4.3
    vv1.1.0Templates

    Template for a 3d multiplayer setup, where each player has a nickname displayed above their character and the option to choose from four different skins: red, green, blue, or yellow. Additionally, the template includes a global multiplayer chat system for player communication.

    By: devmoreir4
  • Advanced FPS Controller Template
    4.2
    v2.0Templates

    All the informations are on the Github repository page ! An advanced FPS Controller Template made in Godot 4 This template provides a complete, advanced and fully commented controller, camera, as well as a properties HUD A template map is provided to test the controller. The controller use a finite state machine, designed to be easely editable, allowing to easily add, remove and modify behaviours and actions. He is also very customizable, with a whole set of open variables for every state and for more general stuff. This is the same for the camera. The template is 100% written in GDScript. He works on Godot 4.3 and Godot 4.2. I didn't test it in Godot 4.1 and Godot 4.0, but it should work just fine. Features : - Smooth moving - Walking - Crouching - Running - Jumping (multiple jump system) - Jump buffering - Coyote jump/time - Air control - Sliding (and air slide) - Dashing - Bunny hopping - Wall running - Grappling hook (pull type) - Knockback - Camera tilt - Camera bob - Custom smooth FOV - Pause menu - Options menu (keybinding, video, audio) - Crosshair - Properties HUD

    By: Jeheno
  • Third Person Controller
    4.3
    v1.3Templates

    This is a simple third person controller for Godot 4.1+, it's a hybrid between GDQuest's Godot 3 third person controller and Devlog Logan's third person controller, I think this fixes all the issues that both controllers had, feel free to use.

    By: waffleawt
  • GBM2K Framework
    4.3
    v1.1.1Templates

    The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.

    By: Oplexitie
  • GBM2K Framework
    3.5
    v1.0.5Templates

    The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.

    By: Oplexitie
  • FPS multiplayer template
    4.3
    v1.2.4Templates

    An FPS multiplayer template with everything you'd need to get started. Includes a full map with custom 3d assets. Features: - Multiplayer - Full map with custom assets - Controller support (including menus) - Cinematic Main menu - Pause menu - Options menu with: - Fullscreen - Fps and ping counters - Mouse and controller sensitivity - Bullets wall collision - Random respawn on map - Adjusted light and environment ("better graphics") QOL: - Configurable random respawns Player > Inspector > Spawns - Tooltips for exported variables The 3d assets are made by me and go by the same MIT license, so you are free to use them in your commercial games. Credits: - Textures used are made by https://kenney.nl/ and pre-packaged for Godot by Calinou - The base multiplayer functionality was made by following a tutorial from DevLogLogan https://youtu.be/n8D3vEx7NAE

    By: Dahoom
  • Match Maker Demo Project
    4.3
    vv3.0.1Templates

    What is this? This is a Match Maker demo project for Godot. The Match Maker framework is a project to enable easy and customizable multiplayer between two or more peers, remotely and locally. It uses the "WebRTC (SIPSorcery)" plugin, also found here on the AssetLib (https://godotengine.org/asset-library/asset/2394) or on GitHub (https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/) Why use this? This project enables you to implement a fully working match-making based Multiplayer within a few lines of code inside Godot! The default settings already allow for most types of connection, for strict networks a TURN server as a relay is required. Read more here: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/blob/main/Documentation/Match%20Maker/GettingStartedWithMatchMaker.md#better-connectivity How to use this? 1. Use this template as a starting project inside Godot 2. Build the project AT LEAST once 2a. (If on an older Godot version: Restart the Editor/Reload the project!) 3. Go to the top left corner of Godot and go to Project -> Project Settings. Then, click on the Plugins tab and enable both plugins. For more details please refer to the GitHub page: https://github.com/SakulFlee/Godot-WebRTC-Match-Maker/

    By: Sakul Flee