• TerraBrush
    4.2
    v0.12.4Alpha3D Tools

    A minimal C# Terrain heightmap editor for Godot engine. Key Features : Sculpt - Sculpt your terrain with a heightmap - Increase the terrain - Decrease the terrain - Smooth the terrain - Flattern the terrain - Set height (paint to a specific height) - Set angle (paint from a starting point with a specific angle) Paint textures - Add colors to your terrain with the textures painting tool - Normal map and roughness texture are supported Foliage - Add foliage to your terrain (ex. Grass) - The foliage follows the main camera with a given maximum distance Packed scenes - Scatter packed scenes to the terrain - Multiple objects can be scattered with one brush - Random Y rotation is supported - The packed scenes will always follow the terrain - Live adjustment of the position while the terrain is sculpting Water - Add water to your terrain - The water will make the terrain go lower for the painted area - The packed scenes and the foliage will also get lower with the water - Support for custom shader Water flow - Paint the direction of the water Snow - Add thick snow to your terrain - The texture of the snow is configurable so it's easy to make something like sand - Support for custom shader Hole - Paint hole in the terrain Multiple brushes - Custom brushes are also available Pie menu Shortcuts - The plugin has been made so it's really easy to use. A lot of shortcuts are available. - LShift - Reverse the tool. Usually, this option will go from "Add" to "Remove". For the sculpting option, this does the "Smooth" option. - V - Show the PieMenu for the current tool - B - Show the PieMenu for the current brush - N - Show the PieMenu for the current tool option (ex. While painting the textures, the PieMenu will show textures) - G - Show a quick select for the brush size - H - Show a quick select for the brush strength - K - Toggle "Auto add zones" - X - Lock on X axis - Z - Lock on Z axis - Shortcuts can be Re-Assigned. To Access them, Goto 'Project->Tools->TerraBrush Key bindings' to access the keymap, and ability to re-assign keys. Settings - Some settings are available in the "ProjectSettings->TerraBrush" (ex. The decal color) LOD - The terrain is created using a custom clipmap mesh so less vertices are needed. MultiZones - The terrain support creates multiple zones (or chunks or regions) to improve performances on bigger terrain. Heightmap based blending - Textures can be blended with heightmaps/bumpmaps with custom intensity.

    By: spimort
  • Unidot Importer - .unitypackage Asset Translator
    4.1
    v1.2.0.fbxbeta3D Tools

    Unify your Godot asset interop with Unidot, a Universal Godot Engine source asset translator and interoperability pipeline for Godot 4. Read more at https://unidotengine.org At its heart, Unidot Importer can convert `.unitypackage` assets and asset folders into Godot 4.x compatible formats, including FBX. It takes original source assets and translates them into Godot native equivalents. For example, .unity and .prefab become `.tscn` and `.prefab.tscn`. This is a Beta version designed for Godot 4.3 with native FBX support. To use a stable release with glTF translation, download the 1.1.0 tag on GitHub.

    By: V-Sekai
  • Debug Draw 3D (4.2.2+)
    4.2
    v1.5.03D Tools

    This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript. = Features = 3D: * Arrow * Billboard opaque square * Box * Camera Frustum * Cylinder * Gizmo * Grid * Line * Line Path * Line with Arrow * Plane * Points * Position 3D (3 crossing axes) * Sphere Overlay: * Text (with grouping and coloring) Precompiled for: * Windows * Linux (built on Ubuntu 22.04) * macOS (10.15+) * Android (5.0+) * iOS * Web (Firefox is supported by Godot 4.3+) This addon supports working with several World3D and different Viewports. There is also a no depth test mode and other settings that can be changed for each instance. This library supports double-precision builds, for more information, see the Documentation -> Double Precision. = Examples and documentation = During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor. !! Restart the editor after installation! !!

    By: DmitriySalnikov
  • Godot XR Tools for Godot 4
    4.2
    v4.4.03D Tools

    This is the Godot 4 port of the Godot XR Tools library. This library contains a collection of handy components to quickly get started with XR projects. Documentation is provided here: https://godotvr.github.io/godot-xr-tools/

    By: Mux213
  • Godot Road Generator
    3.5
    v0.6.03D Tools

    A Godot plugin to create 3D highways, streets, and AI paths with ease (Godot 3.5 version no longer in development) Features include: - Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps. - Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane) - Utility RoadLaneAgent node for easily following your road - The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis - Procedural geometry for lane changes based on connected RoadPoints - Automated collision mesh generation - Automated AI lane paths created with neighbor-connectedness - Visual feedback with custom viewport gizmos - Quickly generate roads using interactive an interactive add mode and live connection tool - Several hand-modeled intersections ready to drop into your scene Note: v0.6.0 is the last update we are planning to make for Godot 3.x

    By: theduckcow
  • Godot Road Generator
    4.2
    v0.6.03D Tools

    A Godot plugin to create 3D highways, streets, and paths with ease. This is the Godot 4.2-4.3 asset, the plugin is also available for 3.5. Features include: - Fully custom geometry extending the 3D Path node, for perfectly tiled road seams and no holes or gaps. - Custom nodes for road generation (RoadManager, RoadContainer, RoadPoint, and RoadLane) - Utility RoadLaneAgent node for easily following your road - The ability to define arbitrary number of lanes and other parameters on a per-RoadPoint basis - Procedural geometry for lane changes based on connected RoadPoints - Automated collision mesh generation - Automated AI lane paths created with neighbor-connectedness - Visual feedback with custom viewport gizmos - Quickly generate roads using interactive an interactive add mode and live connection tool - A variety of pre-modeled intersection pieces are available to drop into your scene, with the ability to "snap" to your other road points. Coming soon: - Support for procedural intersections; hand made 3D model intersections already supported

    By: theduckcow
  • Rapier Physics 3D - Slower Version with Cross Platform Deterministic
    4.3
    v0.8.83D Tools

    A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministic This version does NOT have: - SIMD (Single instruction, multiple data) operations for even faster performance - parallel solving. This version is more an advanced version and it's not for normal use cases.

    By: ughuuu
  • WiggleBone
    4.3
    v3.0.03D Tools

    Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes. DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position. DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.

    By: Detomon
  • GOAT
    4.1
    GOAT
    405
    v1.1.23D Tools

    Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.

    By: miskatonicstudio
  • Simple Grass Textured
    4.0
    v2.0.73D Tools

    Plugin to add grass and plants to your scene in a simple way

    By: IcterusGames
  • VRM Importer for 3D Avatars and MToon Shader
    4.1
    v2.1.03D Tools

    "VRM" is a file format for handling 3D humanoid avatar (3D model) data, designed for V-Tubing or VR applications. VRM is based on glTF2.0 and can also be exported from Blender or VRoid Studio. VRM avatars may also be downloaded/purchased from several online stores. ( https://vrm.dev/en ) This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.1 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins" 「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev ) このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。 (NOTE: A critical shader feature for Omni&Spot lights requires Godot 4.1 or higher, so Godot 4.0 is no longer supported, sorry.)

    By: V-Sekai
  • DeformableMesh
    4.0
    v0.33D Tools

    This addon allows to deform 3D meshes using customizable deformers at run-time. In this version SphericalDeformer and SimpleDeformer (bend, twist, taper) nodes are provided.

    By: cloudofoz
  • Post Process
    4.2
    v0.1.03D Tools

    User-friendly Godot addon for dynamic post-processing effects! Features: - Pixelate - Color Correction - Chromatic Aberration - Blur - Grain - Glitch - Vignette - Outline - Fish Eye - Analog Monitor - Circular Waves - Speed Lines ⚠ - Screen Shake ⚠ - CRT/VCR - Palette Added Benefits: - Dynamic Node Updates - Effect Presets - Easy Code Modification Make your game look better (or worse) in a few clicks! *⚠ Those effects may not work properly / may not look the best

    By: ItsKorin
  • Tree3D
    4.0
    v0.713D Tools

    Plugin for procedural generation of 3D trees of varying complexity. Supported Godot Engine Versions: Godot 4.0 Godot 4.1 Godot 4.2 Godot 4.3

    By: JekSun
  • Humanizer
    4.3
    v2.2.03D Tools

    3D Custom Character Creator for Godot 4.3 Humanizer Wiki - https://github.com/NitroxNova/humanizer/wiki Humanizer Discord - https://discord.gg/MN5vJtJYD5 How to Help: ReignBowGames Patreon - https://www.patreon.com/ReignBowGames

    By: NitroxNova
  • GodotVMF
    4.3
    v2.1.23D Tools

    An importer of VMF files into Godot. Useful instrument for people who used to work with Hammer and finds it most comfortable tool for level geometry creation.

    By: H2x
  • Third Person Camera
    4.0
    v1.5.03D Tools

    A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways: dynamic follow, fixed perspective, shoulder view, over-the-shoulder view. It offers mouse follow and character follow modes. It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.

    By: JeanKouss
  • Goshapes: Curve-based Modelling and Level Building
    4.1
    v1.4.13D Tools

    Goshapes provides intuitive, curve-based level creation tools for Godot 4. This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc) This makes it ideal for quickly putting together 3D environments.

    By: daleblackwood
  • SpriteMesh
    4.4
    v2.1.03D Tools

    SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.

    By: Teggy
  • Scene Builder
    4.2
    vv0.1.13D Tools

    A system for efficiently building 3D scenes in Godot. Please see the README in the GitHub repository for more information. The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.

    By: VerySeriousCatRelatedGameDevelopment
  • Godot Motion Matching
    4.4
    v0.2.13D Tools

    A Motion Matching plugin for Godot 4.4 and above. Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines. This module is still under development, and code contributions are welcome!

    By: solenya
  • Godot OpenXR Vendors plugin v2
    4.2
    v2.0.43D Tools

    This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vender extensions For Godot 4.2 only.

    By: Mux213
  • Godot OpenXR Vendors plugin v3
    4.3
    v3.1.23D Tools

    This is the Godot OpenXR Vendors plugin which contains: - platform dependent loaders for Android based XR devices - implementations of vendor extensions Learn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/ Use this version for Godot 4.3 and up.

    By: Mux213