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  • Godot Tactical RPG
    4.3
    v2.0.0Demos

    A tactical role-playing game demo for the Godot Engine

    By: ramaureirac
  • Godot XR Tools Demo
    4.1
    v4.3.3Demos

    This is a demo project showing off various features of the Godot XR Tools library. This demo comes with a copy of the Godot XR Tools and OpenXR asset.

    By: Mux213
  • Meta Composition Layers XR Sample
    4.3
    v3.1.2Demos

    This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.

    By: devloglogan
  • Meta Body Tracking XR Sample
    4.3
    v3.1.2Demos

    This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.

    By: devloglogan
  • Meta Hand Tracking XR Sample
    4.3
    v3.1.2Demos

    This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.

    By: devloglogan
  • Meta Scene XR Sample
    4.3
    v3.1.2Demos

    This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.

    By: devloglogan
  • Meta Passthrough XR Sample
    4.3
    v3.1.2Demos

    This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.

    By: devloglogan
  • Retro Terrain
    4.3
    v1.2.0Demos

    Tile-based 3D terrain example, similar to old-school strategy and management games. If you want to replicate the terrain in Rollercoaster Tycoon, this is a great place to start. Now uses GDScript and Godot 4.3+. Last update: Godot 4.4 support, better terrain edges, editor preview.

    By: NickToony
  • Godot Meta Toolkit Demo
    4.3
    v1.0.2Demos

    A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform. See the documentation here: https://godot-sdk-integrations.github.io/godot-meta-toolkit/

    By: W4 Games
  • Car Demo
    4.3
    v0.9Demos

    A simple car demo to help you make your own cars in godot 4.3+

    By: Manik
  • SpatialAudio3D
    4.3
    v1.0.0Demos

    A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.

    By: Claude
  • Godot-MMD
    4.2
    v0.3Demos

    demo version: Godot 4.4 rc-3 .NET This tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke. You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below. https://github.com/AndresTraks/BulletSharpPInvoke/releases To compile BulletSharpPInvoke, you can check out my fork. https://github.com/sselecirPyM/BulletSharpPInvoke Video Tutorial (Chinese): https://www.bilibili.com/video/BV1pKY3e5EHn/

    By: sselecirpym
  • Weeping Angel Example
    4.2
    v1.0.1Demos

    Simple demo project for an enemy AI that moves when not seen by the player.

    By: Bypell
  • Marching Cubes
    4.1
    v1.2Demos

    # Godot marching cubes This is a demo of multiplayer marching cubes game in godot. # Features - Procedural world generation with biomes - Blending different materials - Water - Day night cycle - Multiplayer - Voxel placing and removing # Testing - To run the project open it in godot and run it, two windows will open. - In one window you can enter singleplayer, the other is to test multiplayer. - Connect to the singleplayer world using port 5000. # Adding new voxels - Create a new class that extends Voxel under the "voxel" folder - Give it a unique ID and register it in "Main.cs" - If you're using textures add the uniforms in "terrain.gdshader" and assign the textures in node "Mesh" that is inside "chunk.tscn" - Add it into "terrain.gdshader" under `getVoxelColor` like so: ```glsl if (voxelId == {the id}) { hasNormal = true; normalTex = sampleTex({your normal texture}, {your wall normal texture}, {uv scale}, position, normal).xyz; return sampleTex({your texture}, {your wall texture}, {uv scale}, position, normal).xyz; } ``` # Adding new biome - Create a new class that extends Biome under the "world_generator/biome" folder - Optional: You can call base({your base height}, {your height variation}) - Implement the `GetVoxel` method - Add your biome to `GetBiome` in the "WorldGenerator" class # Adding new surface mesh - Save the geometry as a ".res" file under "voxel/surface_mesh" - Save the texture as ".png" in the same place - In "Main.cs" load your mesh and texture - Instantiate the surface mesh material (res://shaders/surface_mesh.tres) and assign your texture to the parameter "color" ```cs // Example Mesh grass = ResourceLoader.Load<ArrayMesh>("res://voxel/surface_mesh/grass.res"); ShaderMaterial grassMat = ResourceLoader.Load<ShaderMaterial>("res://shaders/surface_mesh.tres"); grassMat.SetShaderParameter("color", ResourceLoader.Load<Texture2D>("res://voxel/surface_mesh/grass.png")); SurfaceMesh.SurfaceMeshes.Add(GrassVoxel.ID, new SurfaceMesh(grass, grassMat)); ``` # Optimizing performance for older hardware You can play with the in-game settings, lower mesh count and render distance. Or: In "world/Chunk.cs" -> `Generate(bool selfOnly)` I smooth the geometry by subdividing, this is optional. Remove these lines: ```cs // Optional GeometrySmoothing.SubdivideGeometry(positions, indices); GeometrySmoothing.SmoothGeometry(positions, indices); GeometrySmoothing.SubdivideGeometry(tranPositions, tranIndices); GeometrySmoothing.SmoothGeometry(tranPositions, tranIndices); ```

    By: gdarielsl
  • Platform Shooter
    4.2
    v1.0Demos

    This is a small platform shooter demo with menus, stats, huds, basic enemy and sounds, feel free to use how you see it fits.

    By: waffleawt
  • Godot 4 Client + Integrated Server Demo
    4.2
    v1.0Demos

    This is a simple multiplayer demo that has a client and separate server running in the same project. The client is the authority for player movement, while the server handles visibility between peers. This has been a headache to wrap my head around so hopefully it helps someone else struggling out there.

    By: zxcv
  • Block Coding Demos
    4.3
    vv2.0Demos

    These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.

    By: endless
  • CarbonGD
    4.3
    v0.0.1Demos

    Carbon Design System, now in Godot!

    By: BTOTHER
  • Hill Racing 43
    4.3
    v1.0.0Demos

    Godot 4.3 Parallax2D Game Demo for Todogodot New demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax. Also, in this demo we show you how to make a procedurally generated infinite terrain. Itch executables: https://todogodot.itch.io/hillracing43 Update 2024/08/19: Fixed an export bug that removed the floor.

    By: Todogodot
  • Antialiased Line2D Demo
    4.2
    v1.2.0Demos

    Demo project for the Antialiased Line2D add-on. The add-on's code is included in this asset. Find the Antialiased Line2D add-on at: https://godotengine.org/asset-library/asset/3103

    By: Calinou
  • GodotMetaMaskLogin
    4.2
    v1.0.0Demos

    A blazing-quick user-oriented MetaMask login system for Godot multiplayer games. This login system has been designed first and foremost for Desktop Windows applications that would require a MetaMask / Public ETH address as a logging method option for a server-controlled multiplayer environment.

    By: NumDev2310
  • FNAF GE
    4.2
    v1.0Demos

    *ATTENTION!!* This is very old build of my game and I plan to remove it sooner or later. The latest version can be found on Gamejolt. A rough remake of the first FNAF entry in the Godot Engine. It is recommended that you use v4.2.1 stable official version of Godot.

    By: Nobody