
- 4.2
- 4.1v0.1.1Projects
The classic game of Pong, dressed up in a fresh new style!
By: sheikhartin - 4.0v1.0.4Scripts
Godot3To4FileConversion is an addon consisting of three GDScript classes that enable certain files written in Godot 3 to be read in Godot 4. Specifically, it provides solutions for these problems: * Encryption change in class ConfigFile * Encryption change in class File (Godot 3) / FileAccess (Godot 4) * File.store_var()/FileAccess.get_var() incompatibility due to changes in the enum Variant.Type values Tested in Godot Editor using Godot versions 4.0.4-stable, 4.1.4-stable, 4.2.2-stable and 4.3-beta2, with test files created in Godot 3.5.3-stable and 3.6-beta5. Tested in Linux export, web export and Android export using Godot 4.3-beta2 and the same test files. If installing from the Godot Editor AssetLib tab, only the folder addons/godot_3_to_4_file_conversion/ needs to be installed.
By: DaveTheCoder - 4.3v1.0.0Tools
Plugin to assist un-breaking NodePaths referenced by an AnimationPlayer after you've rearranged the scene tree Problem: Sometimes when you edit the scene tree of a scene that has an AnimationPlayer wired up to it, the AnimationPlayer fails to resolve nodes in the scene whose NodePaths have changed and as a result can no longer play animations. Solution: Use a @tool script to edit the NodePaths referenced by the AnimationPlayer so they can be resolved again. This addon provides a basic UI to simplify the process.
By: DangerousWhenWet - 4.0
- 4.0v1.0Shaders
This is a visual shader addon that adds the UVManipulation node to the visual shader editor.
By: Foyezes - 4.4v1.42D Tools
This plugin will animate size and visibility change in container. Both C# and GDScript are available. Provided version is v1.4 and uses C#. Please refer to README.md in our repo for demo video and GDScript link.
By: halyulx - 4.4v1.0.2Misc
Automatically expands all sections of the Property Inspector when you select a node
By: LunatikGames - 4.3v1.1.0Tools
an SQL manager to quickly access data by data and update it with not corrupted files with power failure. it isn't supported by other SQL because it has it's own data structure.
By: MilitaryG - 4.1v1.02D Tools
The usage of TextureButton is cumbersome, the normal texture, pressed texture, hover texture, disable texture and bitmap texture is needed. SimpleTextureButton only need normal texture. the bitmap is auto generated from normal texture. And not need pressed texture, hover texture, disable texture, these effect is implement by modulate color.
By: sericaer - 4.3v2.1.2.stableTools
Orchestrator is the ultimate Visual-Scripting solution designed for Godot 4.3+ platform. It revolutionizes Godot game development with its intuitive graph editor interface and hundreds of nodes to build any game logic. This add-on empowers you to craft complex behaviors and intricate game logic with unparalleled ease and flexibility, just as you would find in other commercially available game engines. Whether you are an experienced Godot veteran or an aspiring developer eager to get started with game development, Orchestrator is a must-have plug-in for any Godot project. Official Links - Website - (https://cratercrash.com/orchestrator/?utm_source=godot-asset-library&utm_medium=description) - Discord - (https://discord.com/invite/J3UWtzWSkT) - Mastodon - (https://cratercrash.social/@Orchestrator)
By: CraterCrash - 4.0v0.13D Tools
Adds a button to the 3D panel when selecting a MeshInstance3D that can used to generate a StaticBody3D and CollisionShape3D for the AABB of the selected mesh. It generates the above nodes as children of the mesh.
By: rybadour - 4.0
- 4.3v0.83D Tools
Shooter toolkit - Beta version Just Add as child of the Camera on a FPS player Can be used without physical projectiles (will use ray tracing) or With rigidbody projectiles. Handles aim zoom. Handles impact particles effects (with ray tracing mode)
By: Cianci - 4.2v1.1.1Tools
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai Behavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games. This release works with Godot 4.2. Currently, GDExtension version supports only exports for Linux, Windows, macOS and Web.
By: limbonaut - 4.3vv2.0.0.0Tools
A Godot plugin making it easy to have command line comands run during export of projects.
By: NovaDC - 4.1v1.0Scripts
This package provides a robust and easy-to-use RCON (Remote Console) server implementation for your Godot Engine projects.
By: [email protected] - 4.2v0.1Demos
a basic 5x5 lights out puzzle demo, all assets and shaders are custom made and free to use under CC0
By: iSandRocks - 4.2v1.1Tools
A plugin for Godot 4.2+ to help you make "screenshots" or "images" of any sprite or image in 2D world (also supports 3D).
By: koopek - 3.0v1.0Scripts
If you have a mesh imported from a program like Sketchup, for example, and you wanted to use materials inside the editor rather than imported with the mesh, this script will fix the issues of importing the obj and not being able to see it due to missing materials or transparency issues. Just drag the script into your mesh instance and restart
By: mojoyup1528 - 4.0v1.0Tools
Adds new buttons to the scene tree view. Currently two new buttons are added 1) Editor Comment: Every node that has a non empty editor_comment property will show up a sticky note icon. When pressed, this will select that node and open up the editor_description edit popup 2) Incomming Connections: Every node that has one or more incoming connections will show up a "hearing ear" icon. When pressed, this will open a popup listing all current incomming connections to that node. 3) Metadata: Every node that has one or more metadata entries show up a "sandwich" icon (three dashes). When pressed, this will open a popup listing the current metadata on that node.
By: gnumaru - 4.3v0.1Tools
Matrix class for Godot/Maodot. Automatically use computational shaders to accelerate calculations based on computational complexity.
By: SleeeepyZhou - 4.4v1.5Tools
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related to the system. Its components can be used independently, even for games that aren't metroidvanias. To use it, copy "addons/MetroidvaniaSystem" to your project and enable the plugin in Plugins tab of Project Settings. The addon includes a sample project that shows how to use it. For more information, check the GitHub README/wiki or refer to the documentation of MetroidvaniaSystem class.
By: KoBeWi - 4.0