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  • Godot-Stuff Project Manager
    Custom build
    v0.1.37Tools

    v0.1.37 Release Notes: - better support for new download locations - code cleanup and small bug fixes v0.1.35 Release Notes: - support for 4.x - support for 3.x - support for 2.x Do you like not needing to remember what version of Godot your project needs? Do you like not needing to remember what assets you need for your project? Do like not worrying when you upgrade your project to a new version of Godot? Do you like using the command line? Do you like opening your project immediately instead of the needing the project list? Do you want a better way to share your project with your team? Do you need to support multiple platforms? Do you have OCD and must keep your projects neat and tidy? Do you like having to store ONLY your game code in your git repository? Do you like Real Vanilla ice cream? Then this tool is for you. GSPM is a multi-platform Command Line Tool (CLI) that can be used to help you manage your Godot projects. Project information is controlled using a plain text file in YAML that defines the blue prints of your project. Here is a sample from on of my last games: https://gitlab.com/ludumdare/ludumdare47/-/blob/master/project.yml It helps solve the problem of wondering what version of Godot you used, and what assets you needed in your projects while at the same time letting developers on different platforms work together. You can READ THE DOCS here https://gs-project-manager-docs.readthedocs.io/en/latest/ Note: This tool is NOT something you "install" into your Godot project. Instead, follow the installation instructions in the documentation and the samples in the Getting Started section to help. If you have questions or find any issues, please leave them here https://gitlab.com/godot-stuff/gs-project-manager/-/issues Get started using it in five minutes (assuming you already have Python installed) > pip install gspm > gspm new mygame > cd mygame > gspm install > gspm edit Works with Godot 2.x, 3.x, 4.x Works with Windows 10, Linux and MacOS Requires: Python >=3.4 You can view the PyPi page here https://pypi.org/project/gspm/

    By: paulhocker
  • easy-godot
    4.3
    v0.1Scripts

    Plugin for the godot engine, contains some easy to use widgets.

    By: JohnnyB0Y
  • Dolly Camera Controller
    4.0
    v1.0.03D Tools

    A script used to make a DollyZoom effect. Instanciate it and attach it to a camera. The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance. Dolly Zoom Effect (Vertigo Effect) The Dolly Zoom is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size. This creates a disorienting effect where the background appears to expand or contract. How It Works: Moving forward (dolly in) → Zoom out. Moving backward (dolly out) → Zoom in. Famous Examples: Vertigo (1958) – First use of the effect. Jaws (1975) – Iconic shark attack realization scene. Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.

    By: The Spoonful One
  • Godot-RSS
    4.2
    v1.0.0.0Tools

    A plugin for Godot that parses and displays RSS feeds in engine (and editor). NOTE: This plugin currently only supports RSS feeds and not ATOM feeds. NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .

    By: NovaDC
  • Your Buil
    4.3
    v1.0.0Tools

    The easy way to use build data like git commit hashes in your build.

    By: svetogam
  • Gopilot Utils (LLMs and embedding)
    4.3
    v2.0Misc

    Send and receive LLM calls to your favourite API (like OpenAI) and embed your text using your local ollama installation Check out the examples at res://addons/gopilot_utils/examples Read the class reference to figure our exactly how to use these nodes, or that the lil guide I linked

    By: Smorty
  • Instant Games Bridge
    3.5
    v1.15.0Tools

    One SDK for cross-platform publishing HTML5 games. Supported platforms: + Playgama + Crazy Games + Game Distribution + Yandex Games + Wortal + PlayDeck + Telegram + VK.COM + VK Play + OK.RU + Absolute Games + Other [Work In Progress]

    By: mewton
  • Gopilot Assist
    4.4
    v1.0Tools

    Gopilot allows for AI code completions, refactoring and chatbots with agentic capabilities within Godot! WARNING: Depends on "Gopilot Utils" plugin Supported LLM APIs are: - ollama - mistral-codestral - groq (experimental) - sambanova (experimental) - openrouter (experimental) The chat has many command, like for example - @script (gets the current script) - @some_open_script.gd (gets another script which is also open) - @scene (gets scene tree hierarchy) - @docs(<NameOfClass>) (gets docs for this class) And you can add your own! There is also the agent, which can - add nodes with properties - edit nodes - remove nodes - create interfaces - create and assign scripts you can make your own agents and tools rather easily. I will make a youtube video about that soon and link it here

    By: Smorty
  • Godot CQRS
    Custom build
    v1.0Scripts

    allow use mediatr like system

    By: HELLBOY_HEAVEN
  • Snap Rotate
    4.2
    v1.02D Tools

    This is an inspector plugin that applies to all 2D and Control nodes. The plugin adds a panel of buttons below the Rotation slider, allowing you to click and automatically set the rotation to 0, 90, 180, or 270 degrees. If you want to add custom rotation values, simply edit the array on line 6 of addons/snap_rotate/rotate_panel.gd after installing. Two Buttons are also added under the scale property in the inspector to flip the node vertically or horizontally. Don't forget to enable the plugin in your Project Settings!

    By: ccpixel
  • Tiny Treats - Pleasant Picnic set
    4.1
    v1.03D Tools

    This collection of cute stylized low-poly game assets can be used to make a cute little picnic scene for your game. This set includes three patterned picnic blankets, two baskets, some serving trays, and plenty of decoration and food items to decorate your scene with. These assets are great for creating a cozy lifesim game or to be used as decoration items in your RPG. Features: - 34+ Stylised low-poly 3D models, perfect for games across all platforms, including mobile. - Textured using a single gradient atlas texture (1024x1024) that can be downsampled up to 128x128 for further optimization. - Free for personal and commercial use, no attribution required. (CC0 Licensed)

    By: Tiny Treats
  • Export & debug
    4.3
    v1.0.0Tools

    Export & debug adds a button (F7), where you export the project with your "debug" named preset, to "res://Export", and runs it with remote debug parameters. Important: 1. It cleans the folder on every run 2. You must set up the "debug" preset with debug console 3. Restart before using 4. You might run into permission issues

    By: steve_pine
  • 3d Male Base Mesh
    4.3
    v1.0.2Misc

    A 3d rigged male base mesh, provided under the CC0 license. Primarily released by orange-juice-games.itch.io under CC0 license. 2025-02-11 Fixed origin geometry - Tested on Godot 4.3 2025-02-12 1.0.2 The rotation and location were fixed. If you can improve it, please create an issue with details on GitHub Repository. https://github.com/BoQsc/Godot-Male-Base-Mesh/ To use this 3D Male Base Mesh, you can drag .glb file into the scene, right click on the male_base_mesh node and click "Make Local" You may then add to the scene a Camera3D node and a DirectionalLight3D. Then click button "Run Project" (F5) button to run the scene. For New to Godot: dealing with Gizmos If you are very new to Godot Engine, you might also want to temporary hide weird colored wireframes temporary: these are known as Gizmos and can be disabled by clicking "Perspective" button on the left top corner in the scene of Godot

    By: boqsc0
  • CReverter (Composite Reverter aka Undo/Redo)
    4.0
    v1.0.0Scripts

    The Composite Reverter is a memento-based undo/redo utility. A unique feature is its support of composition, allowing subsystems to handle their own saving and loading independently of each other while still operating in unison. This enhances decoupling and encapsulation in your code. Features: * Clean interface that runs like git with only basic functionality. * Easy to get up and running using plain dictionaries for mementos. * Extensible to optimize time and memory efficiency. * Equality can be defined between mementos to ignore insignificant changes. * Tags allow jumping through history like loading save-states. * Undo, redo, and revert methods. * Thoroughly documented. * Example included.

    By: svetogam
  • Player Controller
    4.3
    v1.03D Tools

    player controller with sprint and jump function.

    By: Sm0kEsOut
  • Quality First Person Controller v2
    4.3
    v2.6.13D Tools

    Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios) This first person controller was made because there aren't many first person controllers for Godot, and the ones that do exist are pretty bad. It is highly customizable and comes with many features, QOL, and readable code. Move with WASD, space to jump, shift to sprint, C to crouch. FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki) In-editor tools (enable editable children to use) If you make a cool game with this addon, I would love to hear about it! Check out the Colormatic Git page for a wiki and more. https://git.colormatic.org/ColormaticStudios/quality-godot-first-person

    By: Zakarya
  • GDS TableView4
    Custom build
    v0.1Misc

    iOS API-style table view component. Based on Godot 4.4

    By: unko
  • Children Dock
    4.1
    v1.0Tools

    This plugin will let you see the children nodes of the currently selected node in your tree in a seperate dock to make your life easier, especially when working with component driven projects. You can navigate in the panel to get the desired node in the selected parent node in the scene tree.

    By: Ulice
  • Butler Export Plugin
    4.3
    vv1.1.0.0Tools

    Automatically upload godot projects to itch.io on export using butler. Requires Novatools to operate.

    By: NovaDC
  • KonamiCode
    4.3
    v1.1Misc

    A simple addon that simply lets you add a Node into your SceneTree to listen for key combinations. Enter your own combination or simply use the default, the old-school Konami Code. It has both keyboard and controller support, as well as a "time limit" mode.

    By: aravikusu
  • StateManager
    4.3
    v3.0.0Tools

    A simple tool for managing different states of a node. Usage 1. Add a StateManager on any node where you want to have states. 2. Set State Machine and Condition Expression Base for the expressions. 3. To edit StateMachine select the StateManager and go to State Tree in the bottom panel.

    By: dnrvs
  • Godot ConsoleCapture (C#)
    4.0
    v0.1Scripts

    Provides a ConsoleListener-Node that allows you to listen to the output of StdOut and StdErr. Additionally provides static helper methods to force-show a console window on Windows

    By: Alia5