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  • Godot Mod Player
    3.5
    v1.7.1Scripts

    This is 100% pure GDScript embeddable Software Mod Player. 1.7.1 updates: * Fixed portamento up/down * Fixed error when read empty pattern from XM files * Remove unused codes 1.7 updates: * Fixed tone portamento in linear frequency * Fixed vibrato does not working * Fixed volume slide command * Fixed Instrument panning * Fixed portamento/vibrato in linear frequency * Fixed tone portamento bug * Fixed 16-bit sample loop point bug. * Fixed 3xx/4xx "continue" parameter * Fixed volume resets when has no instrument number * Implement frequency 0 to stream stop. 1.6 updates: * Fixed pitchbend in linear frequency mode. * Implemented vibrato depth of volume command. * Implemented global volume slide continue (parameter 0x0000). * Implemented temporary multi retrig note. 1.5 updates: * Refactoring code * Fixed silence seconds * Added code for reuse AudioBus(es) 1.4.3 updates: * Fixed double displaying in Node list. 1.4.2 updates: * Fixed note cut parameter bug * Refactoring source code. * Some changes mod/xm file reader APIs 1.4.1 updates: * Fixed doesn't re-note on when sets instrument. * Fixed some tempo bugs. 1.4.0 updates: * Implemented using threads. 1.3.2 updates: * Implemented global volume command. 1.3.1 updates: * Fixed can't read flexible pattern order table for XM files. * Fixed mod-sample finetune on minus. * Fixed misalignment timing and found noises when use 16bit samples * Fixed behavior when not set instrument ID. 1.3.0 updates: * Fixed problem play mod files * Fixed tempo bugs * Implemented some commands: patttern delay, note delay and pattern loop 1.2.0 updates: * Implemented xm loader and player. Supported files: * xm * mod Demo app: https://bitbucket.org/arlez80/godot-mod-player/downloads/demo.zip

    By: arlez80
  • Google Maps
    4.2
    v0.1Scripts

    Google Maps plugin for Godot 4.x using Maps URLs

    By: paperweights
  • Godot-Stuff ECS 4.0
    4.0
    v4.0-R1Scripts

    Godot-Stuff ECS 4.0 This is a Framework for adding a simple Entity Component System using Godot. The Framework puts less emphasis on performance, and instead tries to focus on improving Workflow and Code Reuse. Features * simple design * flexible * create using scene structure or code This version supports the Godot 4.0 releases. Read the documentation here: https://gs-ecs-docs.readthedocs.io/en/latest/index.html Get started with a very simple example here: https://gs-ecs-docs.readthedocs.io/en/latest/simple.html

    By: paulhocker
  • File Search One-Liner
    4.0
    v1.1Scripts

    Adds an autoload to recursively search for files, for example: FileSearch.search_dir('res://', "*.gd", true) This will find all .gd files in the project directory.

    By: dagrooms
  • Coins Generator 3D
    4.3
    v1.03D Tools

    Coins Generator 3D is a plugin for Godot 4.3 that allows you to generate coins along paths in a 3D environment quickly and efficiently. Includes advanced options to distribute coins equally or based on path length, as well as allowing generation using PathFollow3D nodes or direct positions. Designed to facilitate the creation of collectibles in platform, racing and exploration games.

    By: MEIN7
  • Godot-Stuff Logger 4.0
    4.0
    v4.0-R2Scripts

    Godot-Stuff Logger 4.0 A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered. This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it. Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset. Features * low overhead * simple to include in your projects * eight different logging levels * output to console or filesystem * html output available (experimental) This version supports the Godot Version 4.0 releases. For more information follow this link https://gitlab.com/godot-stuff/gs-logger/-/blob/4.0/README.md

    By: paulhocker
  • Example Project 01
    4.3
    v1.0Projects

    This small project was produced entirely in less than 48 hours upon request of a prospective employer. Simple demonstration of various basic features of the Godot engine. These include: -- Multiple camera angles -- Character control -- Dynamic spotlights -- Wave shader -- Animations -- Basic physics setup -- Actions triggered by collisions Playable browser version at: https://robporter.itch.io/example-project-01 Source code available at: https://github.com/rwp80/ExampleProject01

    By: RobPorter
  • Kenney Tiny Battle Asset Pack
    4.2
    v1.0.02D Tools

    The packages up Kenney's "Tiny Battle" assets into a convienent TileMap, and Terrains for easier building.

    By: atrus
  • Simple Character 3D
    4.0
    v1.03D Tools

    Character controller for Godot4. Includes first person camera, an user interface for debugging and standar movement (walk, crouch, sprint)

    By: orial021
  • LazyPO
    4.2
    v0.2Tools

    Automate the creation of .pot and .po files

    By: Tekirai
  • Worktime Stopwatch
    4.2
    v1.0.1Tools

    A time tracker plugin made to help you dedicate a set amount of "work time" to your project each day. It can even keep track of the current foreground window and automatically "block" the stopwatch when you get distracted and switch to a non-whitelisted window (this is Windows-only, at the moment). Whitelisted windows are defined using a comma-separated, case insensitive list of keywords, if the active window's title contains any of the keywords, it is considered "productive" and the stopwatch will keep counting, otherwise it will pause. This plugin only supports Windows and Linux. It should work on macOS if you comment out some code in stopwatch.gd

    By: Bypell
  • Multiple Files Importer for Godot
    4.3
    v1.0Tools

    A plugin that enables importing external files into the current project. *How to: In the File System dock click and choose the "Import Files Here" option.*

    By: QJPG
  • OptiScene
    4.0
    v1.13D Tools

    Adds a tool to combine MeshInstance3Ds into one MultiMeshInstance3D Changes since last version: - Added parent name and type indicator to figure out exactly which meshes will combine - Added collision support for summarizing multiple Staticbodies into one (Watch out for non-uniform scaling of these Staticbodies though!) - Added scaling support, including non-uniform scaling - Improved console output for tracking down exactly what is happening during combination - Instead of replacing the meshes, it just adds the MultiMeshInstance now, in case something goes wrong in the conversion - Added seperators inbetween combination-options for more readable design

    By: Smorty
  • 3D First Person WASD Input Actions
    4.4
    v0.0.13D Tools

    Keyboard actions for First Person Point of View. Automatically setups WASD Input Map actions for the current project. The actions added after enabling this plugin: move_forward - W keyboard key move_backward - S keyboard key move_left - A keyboard key move_right - D keyboard key Note: due to signal emission problems, the editor do not show immediate changes in the Godot Editor Project Input Map Settings. Please contribute if you know how to solve this.

    By: boqsc0
  • usefulScripts
    4.3
    v0.0.2Misc

    A collection of useful scripts. Mostly for students at KABK, but hey, maybe someone else finds them useful as well.

    By: jrkb
  • Little Buddy
    4.1
    v0.0.0Tools

    This tool adds a dock that contains a little pixel buddy that bounces.

    By: ShadesAndGrays
  • PauseControls
    4.2
    vv1.0.1.0Tools

    A small collection of preconfigured control nodes that allow for easy interaction with SceneTree pausing and resuming. NOTE: This addon requires Novatools v1.2 or up.

    By: NovaDC
  • Line Up Tool
    4.2
    v1.02D Tools

    This plugin lines up the selected nodes on the X or Y axis at the specified distance interval.

    By: kaanalpar
  • rTexPacker SpriteSheet Importer
    4.2
    v1.02D Tools

    A Godot importer for spritesheets with the rtpb atlas descriptor file format created with rTexPacker.

    By: alfredbaudisch
  • MaxGizmos
    4.3
    v1.0.13D Tools

    This plugin allows you to draw 3D gizmo. It's more customizable and more optimized. You should also be able to add and make your own gizmos. Feel free to change it up and help make it better.

    By: Maximon9
  • GodotBoy GDExtention
    4.2
    v0.3.0Tools

    GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface. The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project) It's a GDExtention written in Rust with GodotRust and RBoy. 0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that). 0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement. 0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports. GodotRust: https://github.com/godot-rust/gdext RBoy: https://github.com/mvdnes/rboy

    By: GreenFox