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  • iOS Notification Scheduler Plugin
    4.3
    v2.0Scripts

    Notification Scheduler Plugin allows scheduling of local notifications on the iOS platform. Installation Steps: - click `Download` button - on the installation dialog... -> keep `Change Install Folder` setting pointing to your project's root directory -> keep `Ignore asset root` checkbox checked -> click `Install` button - enable the addon via the Plugins tab of Project->Project Settings... menu, in the Godot Editor - enable the plugin via the iOS section of Project->Export... menu, in the Godot Editor

    By: cengiz-pz
  • Pycolytics - Open Source Event Analytics
    4.2
    v1.2.0Scripts

    A plugin for interfacing with pycolytics, a tiny open source event logging webservice. It provides anonymized event logging with as little as a single function call. I made pycolytics so I could collect anonymized game statistics with the least amount of hassle possible. No quotas, no monthly fees, no bloated software, no megacorporation spying on my user's data. Check out pycolytics: https://github.com/KerekesDavid/pycolytics This is a breaking release, generated user ids will not match previous versions. See changelog at: https://github.com/KerekesDavid/pycolytics-godot/releases/tag/v1.2.0 More about this plugin: https://github.com/KerekesDavid/pycolytics-godot

    By: DavidKerekes
  • RabbitGD
    4.3
    v0.1.1Scripts

    Asynchronous AMQP-0-9-1 Client Addon with RabbitMQ extensions for Godot 4.3 Consult README.md and Example.gd for usage information.

    By: arnemcnuggets
  • AMC Forth
    4.3
    v1.0.4Scripts

    An implementation of Charles \"Chuck\" Moore's Forth programming language as a virtual computer inside of Godot.

    By: tiggerntatie
  • Signal Extensions
    4.3
    v0.4.2Scripts

    This plugin extends GDScript's Signal and Callable classes, influenced by Cysharp/R3. The main purpose of this plugin is to make it easier to unsubscribe from Godot signals. However, it is not intended to fully replicate R3. Additionally, several simple operators are implemented.

    By: minami110
  • StairsCharacter3D
    4.4
    v1.0.0Scripts

    A simple class based on Godot's default CharacterBody3D with very simple stair stepping ability. Just call "move_and_stair_step()" instead of "move_and_slide()". Written in C++ Only tested with cylinder colliders. Works best with "0.01" collider margin. There are a couple signals you can connect to: on_stair_step (any step, up or down) on_stair_step_down on_stair_step_up

    By: mrjshzk
  • MeshLODGenerator
    4.0
    v1.0Scripts

    LOD generator addon for Godot 4.x, suitable for mesh quality ingame settings.

    By: official.pumpking.dev
  • DiceEngine - Simple DiceRoller
    4.3
    v1.0Scripts

    DiceEngine is a simple Dice Roller for the Godot Engine 4.x written in `GDScript`! Features - Roll any number of dice with any number of sides - Perform and check the results of DiceCheck resources that can represent skill checks in your game

    By: ThePat02
  • Godot Playlists
    4.0
    v1.3.0Scripts

    Godot Playlists is a small library for loading large sets of resources such as AudioStreams in a way that uses minimal memory. It's useful for playing playlists of songs while only maintaining one song in memory at a time.

    By: myyk
  • AI dialog generator plugin
    4.0
    v0.0.1Scripts

    This Godot plugin helps with creating AI generated dialogs for free! Use it in RPG (dynamic quest assigning also possible) or bring your NPCs to life.

    By: ksgd04
  • Anti-cheating-value-plus
    4.3
    v1.1.0Scripts

    Anti-cheating-value-plus is a plugin that prevents cheat tools from modifying sensitive data in the game memory. Now with support for string, bool, arrays, and dictionaries.

    By: Kokkoroshinzou
  •  Alexandria - alexandria.netserver
    4.3
    v1.1Scripts

    A Native Database Addon for Godot 4 I wanted to easily manage Resources for online Godot projects in an database without needing to write project-specific code for serializing, transmitting, deserializing, and validating those Resources. Alexandria is a project attempting to fulfill this niche. The primary goal is to help facilitate the creation of online games in Godot without necessarily writing any networking code. "Alexandria" is the name of the overarching project, but it's made up of various individual plugins; alexandria.netserver is a server-side interface for remote database interactions. A pre-built database server application can be found at the releases page: https://github.com/BtheDestroyer/godot-alexandria/releases

    By: BryceDixon
  • DokiVN - Visual Novel Lib
    4.2
    v1.0Scripts

    DokiVN is inspired by the "renpy" language, making it easy to program dialogues and interactions of a Visual Novel using only GDScript

    By: QJPG
  • StairsSteppingBody3D
    4.3
    v1.0.2Scripts

    Extension for CharacterBody3D that is able to go up and down the stairs.

    By: vissa
  • Resource Encryption
    4.0
    v1.1Scripts

    The Godot Resource Encryption Plugin enables developers to securely save and load resources in Godot with any file type, utilizing encryption to protect sensitive data. This plugin integrates seamlessly into your project, providing an easy-to-use interface for resource management. New Classes: * ResourceEncryptionSaver * ResourceEncryptionLoader Save Resources Securely: Encrypt and save any Godot resource to your chosen file extension, such as .dat, ensuring data integrity and security. Load Encrypted Resources: Decrypt and load resources, returning them as usable Godot Resource objects. Simple API: Use straightforward functions to save and load resources with encryption keys. Flexibility: Supports various file types and custom extensions, allowing for flexible resource management.

    By: SolicArc
  • SimpleJsonClassConverter
    4.3
    v1.0.2Scripts

    Utilities to convert godot classes to JSON and vice versa Aims for simplicity, performance and support all types

    By: kyo83
  • DateTime
    4.3
    v1.1Scripts

    DateTime and Schedule class for handling many time related tasks.

    By: chairfull
  • Sqids
    4.2
    v1.0.1Scripts

    Official GDScript (Godot Engine) port of Sqids. Generate short unique IDs from numbers.

    By: TsFreddie
  • Indie Blueprint RPG
    4.4
    v1.1.0Scripts

    About A set of components that can be used as basic building blocks for the construction of role playing games.

    By: ninetailsrabbit
  • Rem Send
    4.4
    v8.7Scripts

    A Remote Procedure Call framework for Godot C#. Features: - Call source-generated RPCs with static typing and optimal performance. - Request and return values from RPCs. - Send variant-incompatible values with MemoryPack. - Extra access enum (peer -> authority). - Fully compatible with async / Tasks. - Created for use in a real MMORPG. Example: ```cs [Rem(RemAccess.Any)] public void SayWords(List<string> Words) { foreach (string Word in Words) { GD.Print(Word); } } // Send SayWords to authority SendSayWords(1, ["cat", "dog"]); // Broadcast SayWords to all peers BroadcastSayWords(["cat", "dog"]); ```

    By: Joy-less
  • Threaded resource save-load
    4.0
    vv1.0.0Scripts

    This plugin allows you to save/load resources in the background using threads, preventing main thread freezes and handling the process using signals. For more information click "View files".

    By: Mero
  • GsomLoader
    4.2
    v0.0.1Scripts

    A threaded async loader for Godot resources. Loads a resource in another thread and then calls your callback(s). [codeblock] func _load() -> void: print("Load started...") GsomLoader.load_async("res://test.tscn", _cb, _stat) func _cb(_res: Resource) -> void: print("Complete!") func _stat(progress: float, _status: ResourceLoader.ThreadLoadStatus) -> void: print("Progress %s..." % progress) [/codeblock]

    By: RaubTieR