
- 3.5
- 4.4v1.1.0Templates
New: COGITO 1.1 for Godot 4.4 COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), component-based, so easy to add your own. - Lots of exposed properties to tweak to your liking (speeds, headbob, fall damage, bunnyhop, etc.) - Easy-to-use dynamic footstep sound system - Inventory System - Flexible resource-based inventories - Inventory UI separate from inventory logic - Examples for multiple item types (consumables, keys, ammo, weapons, combinable Items) - Base class to easily add your custom item types - Interaction System - Component-based interactions makes it easy to turn your own objects interactive quickly and customize existing ones - Examples for interactive objects like doors, drawers, carryables, turn-wheels, elevators, readable objects, keypads - Basic Enemy - NavigationAgent based enemy with a simple state machine - Simple player detection system that uses detection areas + basic line-of-sight checks - Full gamepad support! - Systemic Properties (very WIP) - Give objects properties like "FLAMMABLE" or "WET" and they will interact with each other depending on their state and properties. - For example FLAMMABLE objects can be ignited by objects that are actively on fire. Can be extinguished by objects that are WET. - Basic Quest System - Save and Load System as well as scene persistency - Fully featured Demo Scene - Set up like a game level including a variety of objects, weapons and quests - In-game helper documents that explain how objects in the scene were set up - Full written documentation with additional video tutorials. Important: COGITO v1.0 is not 100% bug-free. While most features are set, be aware that this is hobbyist open source software. Use at your own risk and check Issues and Discussion pages for more information.
By: Phazor - 4.2v1.0.1Templates
A game template replicating the SNES game "Earth Defense Force". This includes: - Player - Enemy - Shooting enemy - A wave system - Textures - Sound effects - Basic HUD Issues (use this one): https://codeberg.org/CatAClock/Issues
By: CatAClock - 3.2v0.9Templates
Preconfigured Template for Creating Android Plugins Improvements: - To define exportable methods, they only need to be public and contain the @GodotMethod annotation. - The template automatically collects these methods and exposes them to the Engine. - For now, signals are still defined in the initSignals() method. - The plugin exposes the class name as the plugin name in getPluginName(). - Automatically generates the gdap file to start using the plugin right away.
By: MedGasan - 4.0v1.0Templates
Template for Agar.io style games (without multiplayer) Include simple Bot for single-player
By: mbMayer - 4.0v1.0Templates
Load/Surf/Interact with 3D models via URLs at runtime. XR Fragments is a tiny specification for viewing 3D models as linkable AR/VR websites. Address and Control anything inside a 3D model with W3C Media Fragments and URI Templates. Simply SURF a 3D file-verse and design for a Spatial Open Internet with the highest degree of interoperability.
By: coderofsalvation - 4.3vV_A.01.01Templates
This is a template for making Cubiix Project related projects, just to make it a bit simpler.
By: Duskitten - 4.4v1.2.2Templates
This is a very simple template of a top-down 2D twin stick shoot-em-up. This includes: - Enemies - Player - Gun - Shaky Cam - Sound - Particle Effects - Things to collect - Revival Issues (use this one): https://codeberg.org/CatAClock/Issues
By: CatAClock