
- 4.2
- 4.2v1.0.0.0Tools
A plugin for Godot that parses and displays RSS feeds in engine (and editor). NOTE: This plugin currently only supports RSS feeds and not ATOM feeds. NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .
By: NovaDC - 4.2vv1.0.0.0Tools
A animation player that plays a specified animation on _ready, if the specified animation exists. Enabling or disabling this plugin does nothing.
By: NovaDC - 4.2vv1.0.0.0Tools
Adds a configurable button that quits the application when pressed. A very simple control node made for the sake of quick and simple solutions in times of need (like - say - a game jam...).
By: NovaDC - 4.2vv1.0.0.1Tools
A Area2D with the ability to draw it's ColisionShapes and ColisionPolygon2Ds even when not in the editor.
By: NovaDC - 4.2vv1.0.0.0Tools
A ScrollContainer that automatically scrolls a specified amount after a specified amount of time passes with no caught input (to this specific control).
By: NovaDC - 4.0v1.0Tools
This is a 3d kit comes with a lot of high quality pre-installed assets for Photorealistic games development in Godot Including: - High Quality 3D Models - High Quality Sounds - High Quality Prepared Textures Read for Game Dev All Included from sources - AmbientCG - PolyHaven - Custom Designs also Get Ready for PhotoRealism in Godot 4
By: gtg - 4.3v0.1.2Tools
addon for Godot that adds fast 2D / 3D boids (flocking).
By: yusdacra - 4.3v1.0.0Tools
Export & debug adds a button (F7), where you export the project with your "debug" named preset, to "res://Export", and runs it with remote debug parameters. Important: 1. It cleans the folder on every run 2. You must set up the "debug" preset with debug console 3. Restart before using 4. You might run into permission issues
By: steve_pine - 4.3vv1.1.0.0Tools
Automatically upload godot projects to itch.io on export using butler. Requires Novatools to operate.
By: NovaDC - 4.0v0.1.0Tools
Generate, optimise and modify with this incredible plugin from CodeScope. Whether you’re developing a game plugin, a web app, or a custom solution for your clients, CodeScope simplifies the entire process. Our smart automation and optimisation tools ensure faster performance and efficiency.
By: CodeScope - 4.3v1.0.0Tools
zh-cn: GODOT 的 C# 工具包,包含了从R3仓库中提取的可反应属性的实现,以及从UNITY QFRAMEWORK 中提取的非常好用的工具,并做了一点小小的修改,同时也包含一个现代化外表的 LOG CONSOLE en: GODOT's C# toolkit, including the implementation of reactive properties extracted from the R3 repository, and the very useful tools extracted from UNITY QFRAMEWORK, with a few minor modifications, and also includes a modern-looking LOG CONSOLE
By: baizeyv - 4.3v1.1.0Tools
Displays all favorites folder with subfilder and files in the file system dock.
By: Twister - 4.1v4.1Tools
This add-on zips up the current Godot project, placing the zip file in the user data folder. The primary inspiration for this add-on are those needing help but lack the experience necessary to send the full contents of their project to someone to assist them. It also skips the .godot and, if present, the .git folders to reduce the size of the resulting zip file.
By: jhlothamer - 4.3
- 4.2vv1.0.1.0Tools
A small collection of preconfigured control nodes that allow for easy interaction with SceneTree pausing and resuming. NOTE: This addon requires Novatools v1.2 or up.
By: NovaDC - Custom buildv1.0.0.0Tools
A export platform for godot used to export formatted api documents automatically during export. Requires the NovaTools plugin as a dependency.
By: NovaDC - Custom buildv1.0.0.0Tools
A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency.
By: NovaDC - Custom buildv1.0.0.0Tools
A super simple export plugin for godot that allows for source code to be copied to another directory and optionally compressed. Useful for making automatic source code exports. Requires the NovaTools plugin as a dependency and some sort of VCS plugin to use in the first place.
By: NovaDC - 4.4vv1.1.2Tools
This is a simple BSON serializer and deserializer written in GDScript that is originally designed to be compatible with JSON for Modern C++'s BSON components, but it can be used with any other BSON tool. From bsonspec.org: BSON, short for Binary JSON, is a binary-encoded serialization of JSON-like documents. Like JSON, BSON supports the embedding of documents and arrays within other documents and arrays. This plugin is useful for server/client communication, interacting with MongoDB, reducing JSON file sizes, etc.
By: Zakarya - 4.4v1.0Tools
Rich Text Label that supports custom text parsing using custom BBcodes.
By: xynanlee - 4.3v0.1.0Tools
A framework designed to help writing a shared code base that works in more than one engine at the same time. Currently in very early prototype stage, it supports selected subsets of Godot 4.3 and Unity 6000.0 Working prototypes can be found at the following repositories: https://gitlab.com/engine-agnostic-code-project/user-projects-godot/-/tree/iteration-01 https://gitlab.com/engine-agnostic-code-project/user-projects-unity/-/tree/iteration-01
By: amarinat - 4.4v1.0Tools
Gopilot allows for AI code completions, refactoring and chatbots with agentic capabilities within Godot! WARNING: Depends on "Gopilot Utils" plugin Supported LLM APIs are: - ollama - mistral-codestral - groq (experimental) - sambanova (experimental) - openrouter (experimental) The chat has many command, like for example - @script (gets the current script) - @some_open_script.gd (gets another script which is also open) - @scene (gets scene tree hierarchy) - @docs(<NameOfClass>) (gets docs for this class) And you can add your own! There is also the agent, which can - add nodes with properties - edit nodes - remove nodes - create interfaces - create and assign scripts you can make your own agents and tools rather easily. I will make a youtube video about that soon and link it here
By: Smorty