
Godot 4 User Input Form Addon Note that this is still in beta, which means it's not guaranteed to be fully functional and doesn't have all the planned features yet. Stay tuned for updates!
Godot 4 User Input Form Addon Note that this is still in beta, which means it's not guaranteed to be fully functional and doesn't have all the planned features yet. Stay tuned for updates!
A Half-Life 1 inspired console for Godot projects. There is a singleton and optional UI (that doesn't autoload). It's also possible to craft your own UI instead. Future versions may provide additional UI implementations as well. The core idea: you have CVARs (console variables) and CMDs (commands). You can use CVARs as global variables and settings. CMDs are like global events/signals. Supported variable types: `bool, int, float, String` - the variable type is determined when it is registered with an initial value. After that, new values are interpreted as being of that type. `GsomConsole.register_cvar("test", 5, "Description.")` - will register an `int` CVAR. ● `test` -> output 5 ● `test 6` -> now `test` is `6` ● `test 7.1` -> now test is `7` because it is `int` Registering commands simply declares them for future calls. The console doesn't do anything specific per CMD call - only emits the `called_cmd` signal. `GsomConsole.register_cmd("do_something", "Description.")` - will register the `do_something` CMD. ● `do_something` -> will emit `called_cmd.emit("do_something", [])`. ● `do_something abc -1 20 true 3.3` -> will emit `called_cmd.emit("do_something", ["abc", "-1", "20", "true", "3.3"])`.
Godot plugin to automatically generate and play lip animation in sync with pre-recorded audio, baked into lipsync animation resources. Uses Rhubarb under the hood to identify mouth shape data in time with your audio, so you can animate talking characters. The plugin adds a tool in the editor to bake animation data from audio files, and when running the game, a special node emits signals every time you need to change the mouth shape. All you have to do is use that signal to change the mouth shape of your characters. (Both 2D and 3D examples provided.) The animation is baked from recorded audio - it does not support generating on the fly with real time microphone (it's not like Oculus' OVRLipsync).
A lightweight Godot addon that turns your bool button-like checkboxes into real buttons. Just in place. Without changing the code logic or having dependencies. It's easier than you might think. Just download the addon and enable it in your project settings. Prefix your bool exports with btn_ and enjoy your buttons. Reload the scene (Scene > Reload Saved Scene) if you see no buttons. For more info see https://github.com/domske/godot-addon-simple-tool-button
Tools for rapidly developing and deploying multiplayer games with Godot 4 Learn more at https://jamlaunch.com
A minification tool for Godot 4.3+ that automatically compresses files in your web build Speeds up your game loading even if your server does not support gzip compression. DISCLAIMER! 1. The compression ratio of a .pck file depends heavily on the set of assets in your project. 2. Loading speed depends on server settings. 3. On average, loading speed when using a plugin can be from 10% to 100% faster. See comparison calculations here: https://github.com/markushevpro/godot-minimize-html-build/blob/master/COMPARE.md Supported host platforms (where your editor runs): Windows x64 only Recent updates: - Threads support & PWA support - Custom templates support & disabled Head Includes override - itch.io & servers with gzip compression support Recent fixes: - Fixed a race condition on slow networks - Fixed wrong parsing of file names with spaces - Fixed wrong parsing of file names with dots How it works The add-on resaves large files (.pck, .wasm) with gzip compression and adds the ability to load gzip-compressed assets in the browser using pako. Nothing else will be changed in your files. Usage - Install the addon from AssetLib - Enable the plugin in your Project Settings. - Export your project to Web. More information at GitHub: https://github.com/markushevpro/godot-minimize-html-build
Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.
一个为Godot4.0开发的低功率蓝牙插件,可以帮助你的游戏联合更多有趣的设备 A low-power Bluetooth plugin developed for Godot 4.0 to help unite your game with more interesting devices!
CommandTerminal is a GDScript addon for Godot 4 that manages a developer-created Command Line, with the goal of providing flexible commands, with direct but safe interaction with business logic, through readable command declarations. Features include: CommandServer - to register and execute commands, anywhere and anytime. CommandBuilder - to easily create powerful, flexible, and type-safe commands. CommandTerminal - to input commands, with included rich autocompletion, and live validation.
A simple statechart plugin for Godot, implemented in C#. Statechart is a state machine, supports hierarchy states, and has various state mode. This plugin provides basic nodes to build statechart in Godot editor.
Wrapper for the Game Jolt API running through HTTP requests. It contains all Game Jolt API endpoints and aims to simplify its use where it's possible. Compatible with Godot 4.x. For examples of use, see the documentation on the repository. There's also an example scene in addons/gamejolt/example containing all endpoints and parameters on a graphical interface.
This addon lets you write custom documentation and view it in Godot. This addon requires the MarkdownLabel addon to work.
A simple in-game console that lets both the player and the developer use custom commands that call set functions from specific objects with a focus on being as light weight and simple as possible. Features: - Custom commands to call set functions on any object - Multiple argument type support - Keywords to access specific objects directly - Permission levels and cheats to restrict command access - Graphical editor plugin for creating and editing commands - Module system with included modules - Print functions - Command history - Command suggestions For more information and usage guides, refer to the Github repository.
Moves the script list from ScriptEditor into a dock. This increases horizontal space for the ScriptEditor, and lets you separate the list into a window.
General utilities that does not belongs to a particular place and are sed as static classes that can be accessed at any time even if they are not in the scene tree.
A Counter Strike style customizable crosshair. Features: - Thickness - Size (length of the lines) - Gap (distance between the middle of the screen and the starts of the lines) - Color - Dot in the middle of the screen - Dynamic crosshair movement based on customizable inputs - Crosshair outline with thickness adjustment - T-style configuration (removes the top line) - Extra horizontal lines - Different crosshair line styles - Ability to convert crosshair configs into a string and vice versa Further instructions can be found on the Github repository.
Automatically generates global enums based on the project layer names. This makes referencing layers in code easier and compile time safe.
Onscreen Output is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes. It is a fork of Screen Console by joaoh82. Usage: Note that the singleton name can be changed in configuration. Output.print("Hello, World!") Configure the add-on by editing config.tres
A multidirectional, configurable and flexible joystick that allows you to adapt it to different games depending on the mechanics. Pides adjusts them to games of 2, 4, 8 and many more directions. supports n-upper directions. It is configurable and allows you to define a series of options, in addition to including a series of available textures; It is ideal for mobile games supports multiple taps in mobile games
A better asset library. CyberAsset+ is a drop in replacement for the default asset library, with improvements! - Save your favorite assets to install later, between projects - A streamlined install experience - Tired of all those image errors? CyberAsset+ is quiet
Synchronisation system and finished lobby system for GodotSteam. First download the GodotSteam addon. Then download GodotSteamSync and restart the project. FEATURES -Lobby System -Synchronizing nodes -Scene Changer and Loading Screen -Voice System -NetworkSpawner
The official Hathora Godot Addon, written in GDScript. Hathora Cloud is a fully managed hosting platform for multiplayer game servers. Upload your game server and instantly have access to 12 regions around the world. With a single API call you can dynamically spin up and down rooms and continuously push updates to your build with zero-downtime. You also get server logs, system metrics, and DDoS protections out of the box. This addon contains: - Hathora editor plugin to configure, build, and deploy your server directly from the Godot editor - Hathora GDScript SDK for programmatic integration. Authenticate players, create and join lobbies, and more!
An addon that allows you to convert value tracks to bezier tracks in animations.