2D

Simple Asset Studio 2D
by nickmiste
A simple tool to create assets without leaving Godot

VNDS-GodotPlugin 2D
by lb357
VNDS GodotPlugin - plugin for Godot containing an visual novels engine (Visual Novel Development Studio)
SmoothPixelSubViewportContainer 2D
by apples
A variant of SubViewportContainer that provides a smooth camera and anti-aliasing for pixel-perfect games.

TileMap-BleedGenerator 2D
by nekolumbia
A plugin to generate bleed for all tiles of a tilemap texture. Select a texture in the FileSystem, open it in the inspector, set the tile size and bleed thickness and press "Generate Bleed Image...". A new Image will be generated in the same location. The tilemap-textures size has to be dividable by the set tile size.

Procedural 2D Geometry Graph 2D
by dwoj714
A tool for generating smooth 2D collision shapes

Spinner 2D
by tattomoosa
Simple but configurable generic process status indicator node. Features: * 5 statuses * EMPTY for a process that hasn't started * SPINNING for indeterminate progress, such as a network request * PROGRESSING for determinate progress, such as a timer or download with known message body size * SUCCESS for a process that has completed successfully * WARNING for a process that has completed successfully with warnings * ERROR for a process that has errored out * Can use custom icons, with defaults ...

Tiled Map Importer for Godot 3 2D
by vnen
Import TileMaps from Tiled Map Editor (http://mapeditor.org). This imports each map as Godot scene which can be instanced or inherited. For Godot 3.x More information at https://github.com/vnen/godot-tiled-importer Manual at: https://github.com/vnen/godot-tiled-importer/wiki Features: * Accept both .json, .tmx, and .tsx formats. * Import maps and standalone tile sets. * Support for compressed layers. * Orthogonal, Isometric, Hexagonal and Staggered maps. * Group layers imported as Node2D for ...

Acro's Hitboxes
by acroprojects
Acro’s Hitboxes provides a custom "Hitbox" node that aims to streamline the process of generating knockback and damage from collision.

Realtime SVG Rasterizer 2D
by raygoe
This plugin uses 4.2's new Image from SVG to allow the game to automatically handle re-rasterizations on scale changes for things like a camera with vectors. Before, you'd have to either create a large rasterization of the SVG and use mipmaps (which might end up being slightly blurry).

Point2D 2D
by mainman002
Point light using a gradient texture & colors for scene lighting This custom tool script is used to generate a complete 2D point light setup Features Include: * Adjust light settings in an organized inspector layout * Select gradient shape for linear, circle, and square * Color presets to quickly select gradient colors * Invert gradient colors Made by: * TnT Gamez LLC * Johnathan Mueller

Max Size Container 2D
by mattuv
A custom Container node for Godot Egine 3.x, to limit the size of children nodes. All Control nodes have a rect_min_size property, but they lack the rect_max_size. The MaxSizeContainer aims at solving this issue. To be limited in size, a Control node must be child of a MaxSizeContainer. INSTRUCTIONS: - From the editor, press Add a new node, and select MaxSizeContainer. Note: to add the Container from script, you must use this code: var MaxSizeContainer = preload("res://addons/MaxSizeContainer...

Trail2D 2D
by gabbinetto
A custom 2D node that creates a trail. Is it something you could code in 5 minutes? Yes, but I made this to save those precious 5 minutes.