3D

CSG Converter
by kirito
Converts CSG shapes in a scene without any setup. Adds a button to the 3D editor, visible while CSGs are selected. Convert selected (or all) CSG shapes to mesh instances or static bodies, while keeping the scene structure intact. Can read Use Collision to decide automatically. Will carry over settings and child nodes. Full Undo-Redo-Support.

Spatial Gardener (Godot 4.x) 3D
by dreadpon
A plugin for painting plants and props on arbitrary 3D surfaces. It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms. It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup). This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.

Vox Importer 3D
by h4v0c
A Godot plugin to import MagicaVoxel .vox files as meshes. This is an adaptation of MagicaVoxelImporter by Scayze (https://github.com/scayze/MagicaVoxel-Importer) This works with Godot 3.1 and includes import scaling option and XZ centering based on the MagicaVoxel vox resolution.

Control3D
by evanator
A new node that you use as the parent of control nodes to display them in 3D

Vpainter 3D
by nx7r
A vertex painting addon for the Godot game engine. Based on Vpainter by tomankirilov: https://github.com/tomankirilov/VPainter

Simple Airplane Controller (models included!) 3D
by matiaslavik
Simple (arcade style) airplane controller for Godot. Includes CC0-licensed 3D models.

GOAT
by miskatonicstudio
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.

Fly Camera
by skaruts
A free flying camera, handy for quick use. You can simply put it in a scene and it should be good to go. Optionally you can tweak its settings in the inspector. Tested on Godot 4.4.1, but probably works on older versions. By default it uses the WASD keys for movement, Shift to move faster, Ctrl to move slower, and the Right Mouse Button to activate/deactivate the mouse controls. By default it doesn't collide with anything, but you can add collisions to it by turning on Use Collisions in the i...
FPS Hands
by bytez
Plug and play hands for FPS with animated weapons. # Changelog ## v0.8.1 - Better aim position - Add aiming signal - Add hold breath while ads ## v0.8 - Add bullet spread - Add zoom on ads - Add auto reload ## v0.7 - Physical bullets - Left handed mode - Realistic reloading mode - Actions signals - Better recoil - Update to Godot 4.4

Godot Navigation Lite 3D
by miloslu
Godot plug&play implementation of detour library. It allows user to build multiple navmeshes from static objects (physics objects) for different agent sizes, it also features fast cached obstacles, and realtime updates on the navigation meshes.

Destruction
by jummit
Adds a Destruction node which allows replacing objects with a shattered version.

EminMultiMesh
by eminnet
This is a Plugin for Godot and is used for create multimesh by mouse draw.