Game Kits

Pseudolocalization Demo
by godotengine
A demo showcasing the Pseudolocalization feature in Godot: https://docs.godotengine.org/en/stable/tutorials/i18n/pseudolocalization.html Language: GDScript Renderer: Compatibility

Hybrid App XR Sample
by devloglogan
This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.

Squash the Creeps (3D) Demo
by godotengine
This is a simple game where your character must move and jump to squash as many enemies for as long as possible. You gain 1 point for every enemy squashed. Controls: - Up Arrow, W, Gamepad Left Stick: Move up - Down Arrow, S, Gamepad Left Stick: Move down - Left Arrow, Gamepad Left Stick: Move left - Right Arrow, Gamepad Left Stick: Move right - Space, Right Mouse Button, Gamepad A/Cross: Jump This is a finished version of the game featured in the "Your first 3D game" tutorial in the document...

Meta Hand Tracking XR Sample
by devloglogan
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.

Example Project 01
by robporter
This small project was produced entirely in less than 48 hours upon request of a prospective employer. Simple demonstration of various basic features of the Godot engine. These include: -- Multiple camera angles -- Character control -- Dynamic spotlights -- Wave shader -- Animations -- Basic physics setup -- Actions triggered by collisions Playable browser version at: https://robporter.itch.io/example-project-01 Source code available at: https://github.com/rwp80/ExampleProject01

2D Platformer Toolkit
by finnpckrt
This template allows you to create a simple 2D Platformer by dragging and dropping the things you want into the scene. It's as simple as Mario Maker

Websocket Lobby Demo
by pleyland
Updated version of the Websocket Demo for 3.0

Monstercollector2.5D.demoGodot
by bigsunday
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.

Mobile Sensors Demo
by godotengine
A demo showing the use of various sensors: an accelerometer, a gyroscope, and a magnetometer. These sensors are typically found on mobile devices, so don't expect this demo to work on a desktop PC. Language: GDScript Renderer: Mobile

RegEx (Regular Expressions) Demo
by godotengine
A demo showing regex functionality and usage. Can also serve as a playground for regex testing. Language: GDScript Renderer: Compatibility

WebSocket Chat Demo
by godotengine
This is a demo of a simple chat implemented using WebSockets, showing both how to host a websocket server from Godot and how to connect to it. Language: GDScript Renderer: Compatibility

Save and Load Template
by shargon
Upon running this template in Godot. You will be greeted with a Main Menu Screen. Exit Game, of course, exits the game. New Game will take you to a blank screen which is where your game would go. Hit the esc key to bring up the pause menu.