Misc

Metafab-Godot-API
by nodra
An add-on that wraps the MetaFab API into a static interface class with callbacks that behave like one-off signals.

cargo-godot
by sanpi
Cargo helper to improve godot rust developement experience.

beatplayer
by sftblw
"extends AudioStreamPlayer" for rhythm action games
![Ridiculous Coding - Godot 4.2.2 [Cuppixx Version] hero image](https://raw.githubusercontent.com/Cuppixx/RidiculousCodingCuppixxVersion/main/icon.png)
Ridiculous Coding - Godot 4.2.2 [Cuppixx Version]
by cuppixd
Slightly less ridiculous screen-shakey coding. Inspired by Textreme https://ash-k.itch.io/textreme-2. Original version by John Watson. Edited by Cuppixx.

Quiver Player Accounts
by amitq
Quiver Player Accounts allows you to create user accounts for your players. This is an early version of the service, so we only support guest accounts at this time (no username/passwords, etc.), but we'll be adding more functionality in the future. This plugin is used mostly to support Quiver Leaderboards (https://quiver.dev/leaderboards). Documentation: https://github.com/quiver-dev/quiver-player-accounts-godot-plugin#quiver-player-accounts

Godot MSI Afterburner Monitor
by drewnyr
Small GDExtension plugin that allows to retrieve data from MSI Afterburner, supports graphs minimum and maximum limits. Windows 32 and 64 bit only.

SimplestGodRay3D
by relo
A custom Node3D for Godot 4 that creates efficient, stylized light shafts (aka god rays) using a single QuadMesh and a shader. It provides an artistic alternative to volumetric fog with much better performance and visual control.

Godot GIF (4.4.1)
by b0tlanner
GDExtension for Godot 4.4.1+ to load GIF files as AnimatedTexture and/or SpriteFrames. Go to the repo for a binary that allows converting gifs to standalone resources without requiring the addon in your prpject

Animated Zombie
by imageparseconde
An animated lowpoly Zombie for your game project! Animations : SPAWN IDLE WALK RUN ATK ATK HEAD HIT DEAD very important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode. in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation. you have to do it on all bones! good game.

ScenePortal2D
by jonnymind
Changing scenes seems one of the most hairy problems Godot newbies are facing. While other game engines have a clear concept of "level" and simple ways you can transfer between them, Godot has a much more powerful concept of "scene", but moving between them requires ad-hoc scripting. This module automatizes scene switch, and offers a powerful set of objects to help you design both level transfers and programmatic scene transition. * The SceneChanger object can be directly used to change scene...

Godot NVDA Integration
by nightblade
A simple GDExtension that integrates the NVDA screen reader with Godot! You can: - Send text to NVDA to speak, that falls back to Godot's TTS - Send text exclusively to NVDA - View NVDA integration status And more! Useful for making games for blind players! Yay, accessibility!
KonamiCode
by aravikusu
A simple addon that simply lets you add a Node into your SceneTree to listen for key combinations. Enter your own combination or simply use the default, the old-school Konami Code. It has both keyboard and controller support, as well as a "time limit" mode.